|White Hole Creation|
A white hole.
The power to spew and release energy and matter.
The power to create white holes where matter and energy is abstained, reversed and released. The opposite power of Black Hole Creation.
- White Hole Generation/Projection
Through Gravitational Singularity, the user can release matter and energy in a setting, releasing a blast of energy and matter allowing the user to create exposures. Gravitational Singularity Generation or Space-Time Manipulation is compulsorily needed in order to create white holes. While a black hole virtually sucks in anything, a white hole is the complete opposite, where it releases everything, causing the victim to be pushed by strong forces.
- Creation of white holes can be done in any time and place.
- Will release everything, including, light, matter, vacuum, gravity and energy to form a constant blast.
- Gravity Manipulation: while creating white holes, gravity is being pulled upwards as it is being manipulated.
- Multiple white holes can be created in any time and place.
- Gravitational Singularity Generation: the power to generate the center of a white hole is compulsory in order for this power to work.
- History Manipulation: a white hole is cited in the past of space and time.
- Black Hole Creation: the counterpart of this ability.
- Users with solely Gravity Manipulation can repel from a white hole, through gravity, distancing themselves.
- "White Hole" trap card (Yu-Gi-Oh!)
- Andromeda Ascendent (Gene Roddenberry's Andromeda); by using 40 Nova-Bombs