FANDOM


The ability to manipulate phase-jumping radiation. Variation of Teleportation and Radiation Manipulation.

Also Called

  • Warp Wave Control/Mastery
  • Tele-Transportation Radiation Manipulation

Capabilities

User can create, shape and manipulate phase-jumping radiation, which disassembles matter or energy into it's component particles reassembles them upon arrival after transport. Distances traversed span from interplanetary to interdimensional at the speed of light.

Offensively user can convert mass into material energy, creating the most destructive force in any known existence.

Applications

Techniques

Associations

Limitations

  • Constant exposure may cause shortlived mental instability.
  • User must have a desired location set to make they're jumps.
  • Requires a clear line of sight to transport, any obstructions can be disastrous.
  • Warp effect may be temporary, those teleported may return once the radiation wears off.

Known Users

  • Herald (DC Comics)
  • Kindred Marx (DC Comics)
  • The Ghost (DC Comics)
  • Magneto (Marvel Comics)
  • Slipstream (Marvel Comics)
  • Sam (Power Rangers: S.P.D)

Known Objects

  • Event Horizon Wave (DC Comics)
  • Horn of Gabriel (DC Comics)
  • Mother/Father Box (DC Comics)
  • Zeta/Omega Beam Technology (DC Comics)
  • M.A.S.S. Device (G.I.Joe)
  • The Teleportal (TMNT Franchise)
  • The Transmat (TMNT Franchise)

Gallery