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Video Game Physics

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The power to interact with the world as if in a video game. Sub-power of Reality Warping. Opposite to Game Interaction.

Also Called

  • Video Game/Game Mimicry
  • Video Game Imitation
  • Video Game Mechanics
  • Virtual Reality Mimicry

Capabilities

User can alter the laws of physics to mimic any and all video games. This power can give the user a wide variety of abilities.

Applications

Associations

Limitations

  • May be limited to existing games or games the user knows about. However, this power doesn't necessarily rely on specific games. It could mimic general styles, genres and teams common in video games.
  • Depending on how it is used, it may bestow others in the area with video game based powers as well.
  • May also gain weaknesses depending on the video game that is mimicked.
  • Any Cheat Codes on things that manipulate what people do like car infinite mass and pedestrian war and evil cars may or may not work.
  • If the user relies on remembering the ability in the video game, Memory Manipulation is highly effective.

Known Users

  • Scott Pilgrim (Scott Pilgrim series)
  • Every Character (Scott Pilgrim series)
  • Tim (Misfits)
  • Kevin Keene (Captain N: The Game Master)
  • Gameboy (Captain N: The Game Master)
  • Beemo (Adventure Time)
  • Lord of Games (Banjo-Kazooie: Nuts & Bolts)
  • Xandir P. Wifflebottom (Drawn Together)
  • Nester (Howard & Nester)
  • Neo (The Matrix)
  • Rumble McSkirmish (Gravity Falls)
  • Mario (Mario series)
  • Luigi (Mario series)
  • Han Jee-Han (The Gamer)
  • Avatars (Not Lives)
  • Feedback (Stan Lee mini-series)
  • Link (The Legend of Zelda)
  • Sonic (Sonic series)
  • Kirby (Kirby series)
  • Ocho (The Amazing World of Gumball)
  • Principal Characters (Level Up)
  • Inklings (Splatoon)
    • Agent 3
  • Kamen Riders (Kamen Rider Ex-Aid)

Gallery