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Psychena, the home of the psychena, is a surreal world of psionic wonder that exists on the boundary between reality (physicality) and the psychic realm (psionic phenomenon, thoughts, dreams, memories, experiences, emotions, and imagination). Psychena was created by Queen Filicia out of psionic forces and the psychic realm. It has no real physicality, in the sense of matter and physical laws.
Like a real-life sandbox game, each individual psychena can alter the world around them as they please. Psionic phenomenon take forms and expressions of themselves in Psychena like nothing seen on Earth. Queen Filicia created Psychena to be like a gateway of sorts between the physical world and her own home, the psychic realm.
The geography of Psychena is nonexistent. As truly psychic world, its appearance changes all the time. Psychena can be altered by its inhabitants at a whim, allowing for a wondrous, surreal world where there are virtually no limits.
Psychena is not just altered the psychena however. Because it's linked to the psychic realm, it’s affected by the thoughts, dreams, memories, experiences, emotions, and imagination of the beings from other realms and planes, causing it to flux even outside the control of the psychena.
There are however very powerful psychena who have such an influence over Psychena, that they can keep large portions of it stable and unchangeable by others. These beings are known as “Crafters”- the most powerful of the psychena.
Psychena, and all laws and life within, by Queen Filicia apparently before our universe even began. As the embodiment of psionic phenomenon, Filicia enjoyed the unrestricted wonder of the psychic realm. However, there is no such thing as form in the psychic realm, as it's just an unstable, truly formless, ever changing, ever fluxing place of psionic phenomenon, where nothing can be tangible. In a place like this, no mind can ever form, because it would be ripped apart by the turbulent forces before it had chance to think its first thought.
Because of this, Filicia enjoyed the forms of the physical world, which she was born into, greatly. So, on the boundary between the physical world and psychic realm, she created Psychena.
Psychena is a place of psionic wonder. A place still unrestricted by physical limitations, like matter and physical laws, existing purely of psionic phenomenon, thoughts, dreams, memories, experiences, emotions, and imagination. However, since physicality somewhat exists within Psychena, things can be given form in a way they never could in the psychic realm- allowing for beautiful union of physicality and unrestricted fantasy, but without the extreme limitations of being purely one or the other.
Filicia then created the inhabitants of Psychena, simply called “the psychena”, they are beings without physicality, being born of psionic forces. They hold no form naturally, though within Psychena, they can gain form to an extent. The psychena can change their form as they wish, or even remain formless, it’s truly up to them. Each psychena is also capable of altering the world around them within Psychena- like a real-life sandbox game, they can change it to their liking, which results in it being a surreal world without any uniform “style”.
Psychena can create faux-physicals laws within Psychena as well if they want, allowing simulated gravity and other things. It’s important to note that despite this unrestricted flexibility, a psychena can’t simply erase the existence of another psychena, unless they are sufficiently powerful of course.
There then came about psychena who are far more powerful than others. These psychena have such powerful minds, they can alter great portions of psychena at once, and stabilize those portions, meaning no weaker psychena or outside force can change them. These powerful psychena made names and places for themselves, and are known as “the Crafters”, and the places they created “Crafter Territories”. Some Crafter Territories act like respites from the ever changing world of Psychena- especially for visitors, as some of those territories have stable towns and cities within them, containing great populations of psychena.
The Crafters answer only to Queen Filicia.
The psychena are noncorporeal, formless beings made from only psychic forces. Within Psychena they can gain form, to an extent, but outside of and within it, they are formless.
The psychena don’t age, and the eldest many have lived for millions, or billions of years, though they can choose to die if they wish, when they’ve had enough of life. The psychena are capable of giving birth to new psychena.
The average psionic power of the psychena is much higher than the average psionic power of Humans. Since the psychena can take any form they wish, and change it as they please, Lumi said “it’s like a psionic variant of fantasy."
The psychena, even if they have individual power or not, each have racial abilities, simply because of their nature:
- Defunct Physiology
- Enhanced Intelligence
- Enhanced Memory
- Full-Formed Psychic Energy Beings
Within Psychena, the psychena possess:
Other uncommon powers psychena can possess through their nature:
- Chrono Vision
- Emotional Energy Manipulation
- Experience Manipulation
- Extrasensory Perception
- Dream Manipulation
- Imagination Manipulation
- Knowledge Manipulation
- Memory Manipulation
- Parachronal Cognition
- Subconscious Manipulation
- Temporal Cognition
Banished psyhena have also gained the abilities:
Psychena can give birth to new psychena. The exact process for this is as follows:
- The two psychena must spend a great amount of time in "physical" contact with each other, usually a few hours, after this, the energies and forces of their forms will likely begin to mix- almost as if they're about to fuse.
- After this, they can channel the mixed energies from both their own forms into a new form between them, combining not only their energies, but aspects of their minds.
- When a Psychena is born, they are just like a baby in mentality. As they exist and live, they in more psychic energies and forces from the world around it, and they grow and learn.
One psychena can also give birth to another psychena by themselves, it simply takes a lot longer, and is more draining on the parent.
The Psychena live in a monarchy, and the Monarchy can be voted in- Queen Filicia is so well loved though, that it’s impossible for a new monarch to ever be voted in, unless Filicia disappears. Queen Filicia, is supported by a council of her Crafters, who forward issues and suggestions from all area to Psychena to her.
The Queen is directly supported by her aides.
There is no language in Psychena, in fact, it's likely that every psychena has their own language or no language at all. Thankfully, due to the psychic nature of everything, the psychena can still easily communicate with each other through various means, such as meanings and emotions, or just simply learning that individuals language.
All Psychena have an "Aji", a theme, style, genre, e.t.c.. Psychena can change their aji as they please, as they can everything else. Aji are really only important in regards to the Crafters, where their aji defines the style and theme of their land and laws. Knowing a Crafter's aji before entering their land can be a life saver, and allows you to plan ahead.
The Crafters, or "Anahio" are the most powerful of all the psychena. They can control and stabilize vast swathes of Psychena. They rule like barons or dukes of Psychena, only really answering to the Awakened and Filicia.
Crafter Lands are the huge chucks of Psychena ruled by a Crafter. Crafter Lands, or "Anahio-ji", are the vasts worlds the Crafters control in Psychena. Anahio-ji come in a variety of aji and sizes, ranging from the size of a small village to an entire universe.
The Muses are the center of Psychena culture, and are actually responsible for the "Muses" in Greek Mythology. Also known as the "Mepo-tetaua" in Psychena, if the Crafters are Barons and Dukes, and Filicia is the Queen, then the Muses would be the greatest celebrities in all of Psychena.
The Muses are the daughters of Ata-hana, one of the three children of Filicia.
- Cai-opei, of Eloquence and Epic Poetry
- Cai-io, of History and Law
- Era-teo, of Love Poetry and Singing
- Lele-pono, of Animation, Cartoons, and Comics
- Lele-vidi, of Games and Competition
- Fara-laria, of Comedy and Idyllic Poetry
- Melapo-mea, of Tragedy and Acting
- Poli-mina, of Choir, Hymm, and Pantomime
- Teri-sera, of Dance and Idols
- Yu-rana, of Philosophy and Stories
- Yu-tepe, of Music, Instruments and Lyric Poetry
- Yu-vilia, of Painting and Writing
School of the First Mind
In Psychena, the main "region" is the "School of the First Mind", a school. The "School of the First Mind" is split into three smaller schools, each one looking at different aspects of all things and the first mind.
School of Design
School of Glamour
School of Power
The Three Sisters
In Psychena, there exists fairy tales as well. The most common of these is one taught by nearly all parents to their children: The Three Sisters. It's a short tale, but it goes like this:
Once, born there were three sisters.
Upon birth, gifts were granted to these three sisters by their parent.
The first sister wished, without thought or pause, for wealth unending, so that she may live a life untroubled, a life never in need of anything, and never wanting. Soon did this sister realise her wealth meant nothing in her kingdom. Not wanting to waste her gift, she fled from her kingdom, to where her wealth could bask her in the luxuries of mortals.
The second wished for the future to always be known to her, so that she may live a life of certainty, and extend that certainty to her people. Despite her great powers of foresight, this sister was troubled with her inability to personally change events, and struggled. Relying solely on others, she was unable prevent the coming calamity.
The third wished to be the ruler of rulers, for people to always follow her, so that she may live a life unquestioned, and rule unchallenged. She sat upon her throne, though soon did she realise her army, court, and people were not loyal, but puppets on strings. Left bored, in doubt, and unfulfilled, she fled the throne to live alone.
It's a message to live life however you please, but be mindful of your choices. It's a message also warning you to never act upon whims without knowledge and expect it to always work out, to never believe that knowledge alone is always power, and to never believe that power will always bring happiness and fulfillment.
Others believe this tale is more than just a tale though.
At the top of all the Psychena is Queen Filicia, who really makes all the decisions, but there the Queen does have three Aides/Advisors, and the Crafters, who all together form a council. This council is capable of, and has the authority to, rule Psychena, especially in the absence of Filicia.
Travel to and from Psychena
Travelling to Psychena is incredibly difficult. So difficult in fact that no Human has ever even accidentally stumbled across it. There are actually two ways to travel to Psychena as a physical being:
- Firstly, you can train to separate your mind and spirit from your body. Like this, you will be almost exactly like a psychena, and thus can easily travel there.
- Secondly, you can travel to Psychena with your physical body. This method is easier, however, the effects on it when you arrive could be risky and strange, and possibly dangerous to your safety, health and existence.
In order to travel from Psychena to Earth, you need to be able to fuse your mind and spirit back with your body. Or if you’re a psychena, you’ll need to be able to corporealize, or you're going to have a very bad time.