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Lore-Sheet: The Technocratic Coalition of Humankind

Technocratic Coalition of Humankind

Sovereignty, Liberty, and Property.

In 2203, Emperor Bradley Hargrave had taken over the planet Earth, with the astral shadow of Terra Ultima corrupting the Milky Way galaxy at the exisential level. This foregone conclusion was foreseen by Theoretical Physicist Dr. Malcolm River  who's abilities allowed him to see through the fabric of time itself. In 2200, after researching ways to stop the dictator, Malcolm had concluded that there was nothing that could be done and so, he'd saved everyone he could, taking a significant portion of the spacetime of his native universe and merging it with one parallel bubble universe, effectively merging the portion of his universe and the bubble universe together, creating a completely new reality. In this new reality, Emperor Bradley Hargrave never existed, and reality compensated perfectly to merge everyone with their counterparts without disturbance. Dr. River had managed to save what was possible to save in his universe, but at the price of the rest.

With the work of Crown Industries, Dr. River's private corporation, he'd created many products to uplift humanity technologically, culturally, and intellectually, releasing revolutionary technologies in artificial intelligence, cybernetics, bio-engineering, and other such high-demand fields. Through competition, other corporations had created similar products, and so all of humanity was changed through the markets. With this New Industrial Revolution, Dr. River began a secret conspiracy to slowly take away power from world governments and give them to the people. With this conspiracy, he'd created the Neohuman Society, a group of superhumans, brillaint scientists, and exceptionally talented individuals who would not only see to the safety of the residents of Earth, but see the conspiracy through, creating their own corporations and for-profit organizations that provided for the people better than their governments did, shifting public opinion on the roles of the state.

By the year 2250, the entire world had changed through a combination of this massive industrial revolution, societal engineering by the Neohuman Society, and the integration of technology into people's daily lives. Most world governments at this time were very small, designated to roles such as protecting boarders, ensuing the following of contracts, and enforcing/making laws. This created an age of hyper-free markets, free trade, and massively large economies, allowing individual countries to grow and, through various forms of non-violent colonization (mostly involved with private industries buying land from countries), became entirely different states entirely. By the year 2254, space-age technology was finally perfected, and commercial space travel was legallized. Individuals took to the stars for various reasons, such as starting a new life, business opportunities, or corporate mining.

By the year 2890, the solar system was completely colonized, with colonies either evolving into sovereign states or being assimilated by other republics that have taken to space. All of humanity, while remaining in sovereign states, have united into a single coalition due to the interest of free trade and military strength. This Coalition of Humanity was headed by what had been before the Neohuman Society, was now a centralized Senate called the Technocratic Council, a council composed of technical experts in various fields, such as science, mathematics, economics, government, et cetera, along with artificial intelligence that act as assistants, covering whichever bases that human minds couldn't. 

Under the Technocratic Council, the Coalition cooperates peacefully, with corporations freely able to branch out into other republics and do business. 


Sola Longia

Sola Longia, the Capitol City-State of the Technocratic Coalition, and meeting place of the Technocratic Council.

The government is generally set to a more libertarian standard, meaning it is extremely small. Due to this, citizens have a great deal in the sense of personal liberties and economic, enjoying free markets, low, almost nonexistent taxation, and not many laws regarding behavior. Individual governments of the republics of the coalition generally allow their citizens to do whatever they wish with their lives and their money, so long as they aren't violating property laws or hurting anyone. 

While this does not create a utopian society where everyone is massively taken care of, it does create the greatest extent of liberty and equal opportunity for citizens, with meritocracy being the key rule here: you will fail or succeed by your own merits. The only roles the government has are keeping everyone safe, upholding contracts, making and enforcing laws, and maintaining a propaganda-free education system. Due to the very little power the government has, corporations don't really bother bribing or lobbying, as the government doesn't really have the power to either subsidize businesses or impose regulations on the market to give them special advantages over other businesses.

The Technocratic Council basically does what the individual governments of the republics do, except on the scale of the republics themselves. However, there are a few differences: the Technocratic Council manages foreign relations, controls and funds the military, and ensures that each government isn't violating their individual social contracts with their citizens (e.g., ensuring that they aren't unnecessarily regulating their markets, or taxing them unnecessarily, or taking unnecessary rises in power to meet corporate lobbying demands). Furthermore, the Council acts as a mediating body between individual republics, making sure that relations do not turn sour. Another role of the Technocratic Council is environmental regulation. They ensure a completely environmentally-friendly capitalism to preserve the environment and the safety of humanity. Rather than banning corporate practices, however, they de-incentivize them, placing taxes or other such penalties on carbon emissions, and giving tax cuts and other financial rewards to corporations that do practice environmentally friendly practices.

The Technocratic Council, however, is not democratic. This isn't to say that they completely dictate what happens in the republics within the Coalition; what it means is officials within the Technocratic Council aren't elected in. Members of the Council are actually chosen solely by Dr. Malcolm River, who acts as the regulator of the Council itself, ensuring they do not become corrupt and being sure that they uphold principles of life, liberty, and properly. The Technocratic Council is funded by Crown Industries, and he controls them by increasing funding when things are done right, and decreasing funding when things are done wrong.

While there are many sovereign nations within the Technocratic Coalition of Humanity, here are the main republics:

The Lunar Republic:

The Lunar Republic
Territory: All of Luna (the Moon), Ishtar Continent of Venus, some parts of Earth (China, Japan, Mongolia)

Terraformation Info: Luna was actually terraformed much later than Mars and Venus, as the necessary technology wasn't available until much more recently. The first step was increasing the Moon's density so that its gravity would at least be comparable to Mars, however this was dangerous due to the fact that doing such a thing was going to negatively affect tidal forces on Earth. To combat this problem, massive seismic machines were put on the moon, creating super-earthquakes that, over the course of centuries, nudged the moon into the proverbial "safe zone", where density could safely be altered so that the resulting increase in gravity wouldn't affect Earth's tidal forces.

From there, resources were mined from various asteroids to gather heavy elements such as nickel and iron. Terraformation machines liquefied these elements and, on the moon, transmitted this heavy matter directly to the core of the moon. Over the course of years, this steadily increased the gravitational pull of the moon until it was at a cozy 1 g. After that, it was simply a matter of creating an atmosphere. Using imported iron from other star systems, a massive iron ring was created as a band around the moon, magnetizing it and giving it the proper magnetosphere to shield it from solar radiation. The previously used seismic machines had awakened tectonic activity on the moon, creating massive volcanoes and super volcanoes that spat out ground water and carbon dioxide, cooling the planet enough to condense clouds and create rain. During this period began a massive ice age, which had then been stopped by a period of global warming, marked by now-darker surfaces on the moon -- composed of new soil created via weathering and erosion, plants that had been planted by automatons, and greenhouse clouds placed there via nanotechnology. This period of global warming melted the frozen bodies of water on the moon, and provided the necessary water and water vapor to form clouds and for plants to properly move onto land. After years of already existing civilians planting things on the surface, photosynthesis creating an oxygen atmosphere, and the formation of natural jungles, the new dwarf planet, Luna, was ready for inhabitation.

Gallery 3

Romulus, Capitol City of the Lunar Republic

The Lunar Republic is a little more moderate than the other republics of the Coalition, having slightly higher taxation and an entire welfare system to care for the obscenely poor and disabled. Nevertheless however, the Lunar Republic is still very capitalist in structure, placing very few regulations on business as a whole. The Lunar Republic's most thriving industry is Entertainment, with many celebrities calling the place home. Besides Entertainment, tourism and gambling are also thriving industries, with many tourists going to the Lunar Republic to gamble or participate in their infamously high-stakes stock market. The Lunar Republic has a truly massive media base, composed of private media enterprises, independent news bloggers, and content creators in the billions. 

Before Luna was terraformed, humans still colonized the moon with large dome-cities kept at 1 g with artificial gravity. The terraformation project was mutually funded by a conglomerate of corporations, and maintained/orchestrated over the years by an A.I, who kept close record of the events, even providing a computer simulation in ultra-realistic detail, containing specific information about the climate of Luna, and how it would change in the long-term. 

The Federal Jovian States:
The Federal States of Jove
Territory: The Moons of the Gas Giants, most of the Kupier Belt, some of the Asteroid Belt, several space habitats.

Info: The moons of the Outer Planets were colonized purely as personal projects for megacorps to base their several financial districts, banks, and shopping centers. Because of the distance from the sun, huge solar mirrors were sent in orbit, melting the ice and keeping the temperatures just warm enough that the moons were habitable. Moons with harsh surfaces like Io underwent large-scale environmental engineering via nanotechnology, and vegetation was planted to create an atmosphere over a long period of time. Even today, the environments of the Jovian Moons are very cold, which is why most settlements are domed city-states with internal weather control. Outside, storms rage and ravish the ecosystems, storms ranging from frozen hurricanes to massive volcanoes, but the dome cities are safe due to the super durable glass-like material they use. 

The Jovian Moons' terraforming is expected to be done somewhere around 6000 or 7000, if the human race does survive that long. For now, the cities are domed.


Phoenicia, a city-state owned by KIRIcorp.

The Federal Jovian States are easily the trade hubs of the Coalition, as well as the banking and financial capitols. The Federal Jovian States are where many go to do business, and business deals with alien races are held. Because of the Coalition's famously free markets, humans are popular to do business with, meaning the Federal Jovian States are always alive with incoming cargo ships, CEOs, and business owners looking to make deals or sell and buy stock. The FJS is the manufacturing capitol of the Coalition, with many corporations producing their goods there via automation. The Federal Jovian States are owned by a conglomerate of corporations who own several private swaths of land where entire societies live. This republic is one of the main factors keeping peace in the Coalition, as there are famously secure and secretive banks here where people store their earnings to keep it from others. Due to this significant political and financial leverage, the Federal Jovian States are mutually useful to everyone and thus it is within their best interests to keep the peace so that the FJS can continue to operate.

Due to its massive importance to the Coalition's economy, security, and livelihood, the Federal Jovian States have the most military protection, including by private militaries from both their own and other corporations. Allied alien races pitch in also, offering their military technology and soldiers to protect their stock and funds. The FJS makes the Coalition one of the most protected places in the galaxy, which makes sense due to what is at stake.

Cargo ships are usually come from here, as the completely free trade make it easy to conduct transactions and for other republics to trade with one another. 

The Omarite Federation of Mars:

The Omarite Federation
Territory: The Martian Borean Continent (Northern region), Some parts of the Eros continent of Venus, Some parts of Earth (Canada, Northeast America, Rhode Island)

Terraformation Info: Mars was the first candidate for colonization, and later terraformation, with many corporations claiming it first. Terraformation was a collective effort between many different corporations. The first problem was the immense cold of Mars, making it borderline unlivable at night hours. This was circumvented by massive greenhouse factories being put up all over the place, spewing out greenhouse gases that trapped in what little heat the planet got and exponentially cooling the planet over the course of hundreds of years. After the planet was sufficiently warmed, the ice caps that already existed on the planet began to melt, creating large bodies of water that, in turn, evaporated and created clouds. Vegetation was planted upon Mars by corporate interests, slowly creating large, sprawling forests in the Martian soil, which, through the process of photosynthesis, created an oxygen atmosphere. While this process was going on, massive holes were drilled to Mars' outer core, liquefying it with massive heat currents to create a self-sustaining convection process, awaken tectonic activity, and create a magnetic field to shield it from solar radiation.

After a long period of time, Mars became completely safe and habitable. 


Gar'dashaan, Capitol City of the Omarite Federation, located on top of Olympus Mons

 The Omarite Federation has a deep, rich history. Being the oldest civilization on Mars, the Omarite Federation started off as a collection of tribes that called their leader the "Omar". These tribes constantly went to war with other tribes, having very tribalist viewpoints of sovereignty. Eventually these tribes came together under the guidance of the Technocratic Council, becoming a federation of Omarite Tribes, with the Granthomar (High-Omar) as the democratically elected leader. The Omarite Federation, despite their tribal roots, is a very developed and complex nation, with key industries in the Federation being Arms Manufacturing, Robotics, and Mining. The Omarite Federation is the leading asteroid miner, with some corporations owning large swaths of land, including entire asteroids and dwarf planets. The O.F.M government is credited with the creation of the Welfare Contract system, in which corporations provide employees with housing, food, and other such essentials in exchange for labor for a given period of time, as specified by the contract.

The Republic of Venus:

Republic of Venus
Territory: Most of the Eros Continent of Venus, All of the Tyche Continent, Many underwater cities, Many cities above the clouds.

Terraformation Info: Venus was definitely a challenge to terraform, given its entirely hostile environment, and the fact that equipment sent to the surface immediately overheated and was destroyed. The main problem was decreasing the ridiculously high temperatures of the planet. This was done in privately funded cities that floated in the "save zone" in Venus' atmosphere, which was slightly colder than Earth. The first step was using nanotechnology and infusing it with the clouds, converting them to reflective material that acted as what essentially are giant solar mirrors, which kept the heat of the sun off of it for a while. The next step was to get rid of the already existing CO2 within the atmosphere, which was done via nanobot-seeding, which took in the gas and converted it into breathable oxygen. With a combination of this and the solar mirrors, it created an anti-greenhouse effect that exponentially cooled the planet over the course of hundreds of years. When the surface was finally cool enough to allow equipment safely over, machines were sent down for large-scale geo-engineering, creating self-replicating power factories that drew massive amounts of geothermal power from the highly active volcanoes on the planet, reducing their activity via tectonic control methods. While that was happening, large ice comets and asteroids containing water were re-directed to the planet, bombarding it with large amounts of H2O and simoultaneously affecting its orbit and rotation, bringing it to the "goldilocks zone" and changing its rotation to a more comfortable 24 hours per full rotation (or at least as close to such a time as possible). Vegetation was planted, water evaporated, and over many years, the planet became a human-friendly, Earth-like planet.


Inanna, Capitol City of the Republic of Venus.

The society of the Republic of Venus is best descried as Silicon Valley meets Mass Effect. Gigantic tech firms dominate the economy of Venus, as well as many scientific organizations funded by private enterprise. Education is said to be the best in the Republic of Venus, with an economy and society focused majorly on academia. Furthermore, the Republic of Venus is largely focused on ambitious scientific and scholarly persuits, with most revolutionary technology being created in Venus. The Republic of Venus is home of the Massive Particle Smasher, a particle accelerator is the span of an entire planetoid, which mass-produces antimatter for space travel purposes. The thriving industries in the Republic of Venus are, of course, Technology, Education, and Commercial Space Travel.


The one thing that all of the constituents of the Coalition have is the fact that, culturally, concepts such as liberty, property, and personal and economic freedom are very important to them. This has created a very independent culture, one based entirely on principles of meritocracy, self-reliance, and the idea of self-made success. Overly depending on others, be it friends, family, or the government, is very looked down upon, and each citizen is expected to either succeed or fail by their own merits based on their opportunities. Property and individual rights are very much respected, and collectives are looked down upon due to their tendency of group think. The Technocratic Coalition of Humankind, in conclusion, is a very individualistic society.


Picotechnology: Picotechnology and pico-engineering, allows for engineering at the scale of very fine and small structures, even below the nanometer. Picotechnology allows for the tampering and manipulation of individual atoms, destablizing their energy levels to allow previously stable forms of matter to atomically or chemically bond, creating new and exotic forms of matter by manipulating specific properties of atoms, and the engineering of large structures at the atomic level.  Picoengineering has allowed for the creation of ultra-flat but nigh-indestructable and ultra-flexible materials, metals that are transparent and super light, completely temperature resistent fabrics, and other such exotic products like room-temperature superconductors.

Space ship
Space/Transportation Technology: The average car-sized spacecraft is available for the dirt cheap price of 125 solii (which is only slightly more expensive than an auto). They can also double as flying autos -- cars. Spacecraft are entirely fusion-powered, providing plentiful, clean energy that can last for years at a time. The average spacecraft comes with a minature nuclear engine, along with a small Warp Drive that can stay in warpspace for an hour. 
Higher-end personal space ships come with cryo-sleep chambers for deep space exploration and virtual reality hubs.

More complex space engines are the antimatter engine, which can go up to 90% the speed of light by themselves, and the kugelblitz engines -- engines that create minature black holes that make thrust via an electromagnetic charge -- which can go around 99% the speed of light.

Cars, more aptly named "autos", are completely self-driving, with autos wirelessly connecting to a cybernetic implant within the driver's brain so that they can relay information about desired location. Self-driving cars are largely luxury at a cheap price, with even the older ones coming with virtual reality hubs for the driver to relax while being taken to their destination. Furthermore, the self-driving cars have completely eliminated the need for traffic signs, signals, and other street directions, instead relaying information about where one is to go wirelessly to other autos, smoothly allowing them to drive in busy intersections without stopping. Furthermore, autos are completely fuel efficient and silent, eliminating the usual city noise of cars.

Ozmand Brain

 Darkstar Machines: Originally, corporate interests were planning to build a dyson sphere with self-repliating technology, but that was deemed too costly to become a serious project. In order to get the massive amounts of energy that a dyson sphere would produce, numerous asteroids in the asteroid belts were converted into minature power plants. Inside of these self-contained power plants would be a series of super powerful lasers that would fire into a central point, with all of the super-focused energy creating a black hole. This black hole would be extremely small and contained, roughly the size of a nickel. At this size, it could be sustained a long enough lifespan to keep going as long as it's fed matter, and would produce enough Hawking radiation to generate a good portion of the local star's power. With several thousand of these asteroids being converted into Darkstar Machines, the solar system now has the energy equivalent of about five suns, completely eliminating energy scarcity and allowing for the undertaking of much larger projects.

Genetic engineering
Genetic Engineering: Genetic Engineering has, in some form or another, been available since 2040. Since then, it's been perfected and remains as the safest, most practical form of transhumanism. Genetic engineering is done through a technology called CRISPR (Clustered Regularly Interspaced Short Palindromic Repeats), an enzyme that copies and edits genes. Through the modification of this enzyme -- e.g, feeding it genes that it can copy and imprint through the genome -- genetic engineering is possible by imprinting genes within the enzyme that correspond with the desired traits. Genetic engineering, fully commercial and privatized, can allow couples to create "designer babies" with whichever traits they desire, or the physiological traits to withstand exotic environments (for example, giving one fins and gills to live in an underwater city). Genetic engineering has made colonization very easy, with terraforming becoming almost obsolete due to humans being able to engineer themselves to fit in nearly any environment. Designer babies have also reproduced largely in humanity, giving each human by this time common traits with them: athletic, tall, and longer lifespans (120+ years).

Cybernetics: A more fringe-idea of self-modification, cybernetics is also privatized and commercial. The most popular form of cybernetic augmentation is implants in the brain that increase the subject's senses, allow them to mentally hook up to virtual reality (via small machines blocking certain neuro-transmitters and stimulating others, making the subject feel like they're in another environment), and limbs that are more powerful than biological limbs. More fringe ideas in the realm of cybernetics are mind-uploading, the authenticity of which is still very much debated. Cybernetic augmentation, regardless, remains a relatively thriving industry, though not as much as genetic engineering.

A.I. and Robotics: Automation has become a huge part of the economy, with non-sentient machines taking up most of the cruder jobs, such as mining, manufacturing, and food service, making goods and services very cheap for the most part, and not nearly as scarce as they used to be. Humans take up more professional and complex jobs, such as scientific research, accounting, law, etc. Sapient robots -- androids -- have been given full personhood by the Technocratic Council and thus are allowed to own property, start businesses, and compete in the economy. Artificial intelligence takes up mostly advisory jobs.

Smart house
Smart-House: Even lower-end houses at this time are fully automated, with features being controlled by A.I. The process of getting an A.I. is cheap and simple: an implant is placed in the frontal lobe of the brain, where personality is contained. This implant records all neuro-electric data and stores it in memory to know the subject's preferences in food, music, and to learn how the average day of the subject goes. After about a year, the implant is surgically taken out and put in a smart-pod, which wirelessly connects to the house. This artificial intelligence is then programmed to change the house based on the preferences of the owner: customizable preferences include heat, how toasted one would like their bagels or toast, and how much light should be allowed through the windows. The walls are hyper-flexible, infused with nanite technology to create furnature. Furthermore, the walls can be programmed to mimic certain environments, such as beaches or yachts. When the owner leaves the house, the house is completely empty, only to come alive again when the owner enters the house again.

Nanites: Nanotechnology has reached its peak with the nanite, a small programmable robot that works at the molecular scale. Nanites have worked for a variety of things, such as curing blindness, cancer, or basically any other disease out there. Nanites can also bond together and scale up, creating self-replicating machines. If programmed to do so, nanites can "bond" with objects at the molecular level, converting them to nanotechnology and programming them to a specific purpose. Nanites have also been used to bond with entire ecosystems, repairing them by self-replicating and rebuilding damaged plant tissue, absorbing carbon dioxide in the atmosphere, and cleaning water by absorbing impurities. As a result, most ecosystems on the planets are bonded with nanites, which can be programmed for large-scale engineering of the environment, creating different weather conditions or manipulating seismic activity.

Quiescience Neutrino Hypercomputer
Warp Communicators: Another invention by Crown Industries, the Warp Communicators allow FTL communication between planets and star systems, even making technologies such as the Exonet (the internet but expanded to an inter-planetary level) possible. The Warp Communication System uses tachyon particles for FTL communication, which are captured with a super-magnetic charge sustained over a long period of time. Tachyon particles are shot through space at sequenced intervals in the same manner as morse code. Each interval has a numerical or alphabetical value as interpreted by sensors, which is then translated through computer systems as text. Digital feed can also be carried through tachyon fields, though this is limited to shorter distances due for the tendency of tachyons to speed up even further, going through time at a certain speed. The most useful application of Warp Communication is the ability to send messages back in time, which is especially useful in case of invasions or cosmic disasters like solar flares.

Warp Drive
Warp Drive: The Warp Drive was created by Dr. River himself, as a gamble to push humanity into the direction of where it was now. The Warp Drive is basically the Alcubierre Drive, using large amounts of energy to dilate space behind the spacecraft and shrink it in front. However, originally this required the energy of entire solar masses, which was entirely impractical. So, using his abilities, Dr. River had created "tunnels" of negative matter all throughout space, which was then pushed around the ship via the warp drive, making the energy cost significantly lower. Through these Warp Highways, one can travel as far past the speed of light as is proportionate to the amount of energy being directed to the Warp Drive, though one can only stay in warpspace for as long as the engine's stability is at 25%. Any lower and the warp won't be sustained, any higher and the ship might be destroyed by the massive amounts of energy being generated. Heavy duty ships, such as military, transport, or large-scale cruise spacecraft for commercial space travel come with multiple warp drives for multiple warps.

Artificial gravity
Artificial Gravity: Artificial Gravity can only be done on smaller scales (the max would be the scale of a large city) via a Makotoparticles. Makotoparticles, in a quantum mechanical system, generate space-time distortions that are subtle enough to be unnoticeable, but when paired together create very noticeable distortions in the entirety of spacetime. If given an electric current (which is given through a room-temperature superconducter for maximum efficiency), sufficient enough gravitational waves are created to generate enough gravity just barely 1 g. Multiple artificial grav generators can generate more gravity. Artificial Gravity Generators are kept underground due to the immense heat and radiation generated by Makotoparticles as a byproduct of spacetime distortion. Cold water is regularly put through art-grav ventilation systems to keep the generator from overheating, and radioactive waste must be disposed of monthly.

Coalition soldiers
The military is completely provided by the Technocratic Council, and is composed of state-of-the-art self-replicating machines all wirelessly connected to tactical A.I. Due to this hive mind, each unit of ground troops act at the speed of A.I processing as parts of a whole, dividing, conquering, and destroying threats. Furthermore, the A.I. can assume direct control of any one of the machines in case something is required to be hands-on. These soldiers are made entirely out of nanotechnology, and are thus practically invincible and capable of restoring themselves whenever a part is broken. Furthermore, each soldier is much faster and stronger than any human being, creating a truly overwhelming force to be reckoned with. However, ground warfare is actually a rarity in the far future, with other civilizations, rogue corporations, and terrorist organizations having found ways of waging war without actually taking to the battlefield.

"War" now a days more resembles coordinated terrorism, counterterrorism, and cyber-warfare. The battlefield is cyberspace, with armies of hackers and technical experts focused on destroying the digital defenses and infastructure of their target. Guerilla soldiers and agents are sent out to the field, properly disguised or undercover to live in the enemy's territory. From there, acts of terrorism are performed in planned coordination, from things like bombings to the conversion of locals to their cause. Due to this new method of warfare, deaths are significantly lower and wears are significantly shorter. The Technocratic Council employs hackers, programmers, and espionage specialists of exceptional skill to fight for the confederacy against foreign threats.

Private militaries are not only allowed in the Coalition, but encouraged. Corporations and other businesses enjoy the freedom of having massively armed syndicates privately funded and protecting their property, armed with any kind of weapon except for class 5 weapons (weapons of mass destruction). Many corporations are focused on private militaries, and many small syndicates mutually come together to protect their neighborhoods or their property. 



Izumi, a city of the Lunar Republic located in what used to be Beijing. Considered the art and fashion capitol of the Solar System.

Art is very important in the Coalition, and the artist is one of the most respected people. Art is seen as a symbol of creativity, intellectualism, and culture. There are no restrictions put upon the artist, and censorship is a very hated concept throughout the T.C.H. Art is expected to be genuine, the full, uncensored thoughts and emotions of the artist unbound by societal notions. Art is expected to provoke thought and offend.

Culturally, the T.C.H is objectivist, with self-interest, independence, and knowledge prized above all. There are very few limits with scientific research, with pretty much anything okay as long as the subject has willingly signed a contract or given some form of consent. The individual is massively expected to be out for themselves, checked only by the formation of contracts and laws that make it the individual's best interest to stay ethical. While charity is not entirely looked down upon, it is definitely looked down upon to have someone rely on you -- which is seen as exploitative -- or to rely too much on someone else -- which is seen as being lazy. 


Ghettos in inner cities are most commonly called the Bricks, and are usually full of smaller businesses, markets, and independent salespeople.

Religion is highly frowned upon, as there is a cultural emphasis on objective reality. Religion is seen as a collectivist philosophy, a notion that many in the Coalition are staunchly against. Other collectivist ideologies like communism or socialism are seen as attacks upon the very ideals and progress of the human race itself. Each person is expected to look at reality objectively and through the scientific lens of analysis.

There is a rich-poor divide in the Technocratic Coalition of Humankind.
Living city by j humphries-d5mfvqo

The upscale parts of cities, in contrast, are called Polises. They are often filled with advertisement from larger corporations, advertising expensive and luxury products.

Those who are rich live some of the most opulent lifestyles in human history, with plenty of money to buy numerous products and services, glamorous social lives, and a generally safe existence at the top. Those at the poorer end of the spectrum live in what would be considered appalling conditions, forced to live off of cheap products and services. However, due to the features of the free market -- features such as extremely low taxation, less barriers to employment, a thriving job market, the cheapness of essentials due to automation, and the lack of limits on what could be sold, those who are extremely poor don't often stay such a way, as several means of providing welfare and raising income are provided through corporate contracts, who compete with each other in the job market in order to gain employees. In fact, there are more people in the middle class than there are people rich and poor, statistically speaking.

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