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(Order: Azrael, Huffius, EMC)
~Iora Minor. 6:16 PM, Terran time.~
Sounds of multiple groups of people walking around filled the air. Massive plamsa billboards broadcast the rife-with-propaganda news and commercials, encouraging the oppressed consumerist culture. Buildings with neon lights could be seen across the fog, and the artificial weather system decided it'd be pretty nice to be rainy. Iora Minor was the common man's way of getting from planet to planet, funded by the oh-so-noble Farseeker Corporation. The cynical population of the "Great Empire" of Terra permanantly slouched when they walked, dragged their feet against the ground, and looked down. The government oppressed the living hell out of them, but there was nothing better that …
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Mage: the Awakening is a Tabletop RPG from White Wolf (now Onyx Path) publishing. The story goes that long ago, people all over the world had dreams that brought them to Atlantis. Once there, they undertook a spirit quest that enlightened their souls and gave them magic powers. Thus the Mages Awakened. Unfortunately, the good times soon ended: Mages wanted to get to the Supernal World, the source of all magic. To achieve their plan they built an enormous ladder that let them travel the gap between worlds. This ended badly, as these god-like Mages abused their newfound power, forcing others of their order to climb the ladder and fight them. This war broke the ladder— destroying the connection between earth and the Supernal, and thus magic— …Read more >