- "Having great power doesn't change anything. I simply go through life, accept missions, and kill targets. I am capable of defeating everything. I never worked for this. This simply is the power I possess."
- ― Sabrac (Shakugan no Shana)
The ability to be unable to lose. Not to be confused with Victory Inducement.
- Chance of Victory
The user is unable to ever lose at anything. Either the user is so good that it's impossible for them to lose, or existence bends itself around the user, preventing them from incurring a loss of any kind. This isn't to be confused with Victory Inducement, as you're not guaranteed to win, only not to lose- a constant chance to win.
Looking at Rock, Paper, Scissors as an example. If the user throws rock, their opponent would be simply unable to throw paper, leaving the result as a victory, or a tie. Looking further at this power, if the user was playing a game of chess, and was trying to purposefully lose, their opponent would still be unable to checkmate them, and if the user ran a race where only the top eight racers entered the next round, they would never come in ninth place or beyond. If in a fight against an opponent who is much more powerful, the user would still be unable to lose, even if it was equally impossible for them to win.
- Obstacle Manipulation - No obstacle could occur in the users life it lead to a loss.
- Probability Manipulation - Remove all probability you will lose.
- Problem Manipulation - No problems could occur if it causes a loss.
- Victory Inducement - For situations that can only be win-lose.
- Doesn't guarantee victory, so the user will still have to work toward victory.
- May be limited in scope, or to certain types of loses.
- May be overwhelmed by a more powerful user of Victory Inducement and/or Ultimate Invincibility.
- Weak against Adaptive Difficulty.