- "Staleek, he can wrap time 'round his little finger; the hoodoo-voodoo is not gonna work!"
- ― John Crichton on Einstein, Farscape
- "Mastery is achieved when 'telling time' becomes 'telling time what to do'."
- ― Magic: The Gathering, Telling Time
- "Control Time, control EVERYTHING!"
- ― Acronix and Krux, LEGO Ninjago: Masters of Spinjitzu
The ability to manipulate time.
- Chrono Control/Force
- Fourth Dimension Manipulation
- Temporal Alteration/Bending/Control/Manipulation/Warping
- Time Alteration/Bending/Control/Warping
The user can manipulate the time in general area or a specific target in various manners, the basics revolving around accelerating, slowing, stopping and even rewinding or looping. The range of area affected is proportional to the mastery of the user, with top levels can affect the entire space and time continuum.
Since "time" exists and flows within "space", the two are interrelated, and by manipulating time, one is basically distorting space proportionally. The effects of this relative distortion can vary, such as controlling time of a mere object or person may not affect the space they reside in, but to twist the time-stream of a region of space can cause the area itself to warp. Due to time existing in one space, manipulating it cannot affect another dimension.
- Accelerate, slow and/or stop time to others while being able to move freely.
- Appearance of Enhanced Reflexes and Enhanced Speed
- Temporal Looping
- Loop the time to gain Infinite Supply.
- Temporal Rewind to reverse the effects of recent events:
- Time Travel
- Accelerated Probability
- Age Manipulation of both living beings and objects:
- Parachronal Cognition
- Perceive both past and future.
- Temporal Cognition
- Temporal Duplication
- Temporal Erasure
- Temporal Intuition
- Temporal Isolation
- Temporal Matter Selection
- Temporal Phase Manipulation
- Temporal Protection
- Temporal Trapping
- Time Attacks
- Time Compression
- Time Energy Generation
- Time Energy Manipulation
- Time Portal Creation
- Timed Events
- Timestream Shift
- Chronokinetic Combat
- Inevitable Event Creation
- Temporal Empowerment
- Temporal Messaging
- Temporal Shockwave
- Temporal Slicing
- Time Perception Manipulation
- Time Physiology
- Timestorm Creation
- Dark Time Manipulation
- Event Manipulation - manipulating time through the use of events that effect time.
- Psychic Time Manipulation
- Pure Time Manipulation
- Time Embodiment
- Time Magic
- Acceleration Inducement
- Alternate Timeline Creation
- Clock Manipulation
- Cosmic Water Manipulation (Time is said to flow like water)
- Existence Manipulation
- Future-Probability Cognition
- Event Recreation
- Lifespan Manipulation - control how long one's life lasts.
- Memory Manipulation - Memories are made as time passes on
- Meta Time Manipulation
- Nigh Omniscience
- Paradox Inducement - temporal paradoxes
- Season Manipulation
- Spatial-Temporal Lock by placing oneself outside space-time continuum.
- Temporal Displacement
- Temporal Entity Physiology
- Temporal Guardianship
- Temporal Lordship
- Temporal Monster Physiology
- Temporal Presence
- Temporal Source
- User who can also use Spatial Manipulation are able to learn Space-Time Manipulation.
- May be able to affect only themselves.
- May have limited ability in both the length of time and area they can affect.
- Users of Spatial-Temporal Lock and Temporal Lock are immune to this power.
- Over-usage may strain the user.
- May be unable to affect certain objects, such as the deceased or inanimate.
See Also: Time Master.
- Faerie (The Shadowhunter Chronicles); time passes differently than Earth, sometimes faster and sometimes slower.
- Hell (American Horror Story: Coven); time passes faster than on earth.
- Feywild (Dungeons & Dragons); time in the Feywild is completely different to the Material Plane.
- Hell (Supernatural); time passes faster than on Earth.