The power to possess the traits and powers of archetypal tarot cards
Capabilities
The twenty-two cards of the Tarot are objects used to entire the subconscious. All human beings share the collective unconscious, a set of established archetypal symbols that all instantly recognized by the mind. A user of this ability will become the very incarnation of one of these archetypes, since it is not possible to possess more than one except, of course, if he\she is able to possess the fool arcana.
The Main Tarot Cards
- 0 - The Fool:
- 1 - The Magician:
- 2 - The Priestess:
- 3 - The Empress:
- 4 - The Emperor:
- 5 - The Hierophant:
- 6 - The Lovers:
- 7 - The Chariot:
- 8 - Justice:
- 9 - The Hermit:
- 10 - Fortune:
- 11 - Strength:
- Force-Field Generation
- Indomitable Will
- Psionic Shield
- Strong Soul
- 12 - The Hanged Man:
- 14 - Temperance:
- 15 - The Devil:
- 16 - The Tower:
- 17 - The Star:
- 19 - The Sun:
- 20 - Judgement:
Associations
Known Users
See Also: Tarot Motifs
Comic Books
- Tarot (Marvel Comics)
- The Basanos (DC/Vertigo Comics)
- The Major Arcana (Tarot: Witch of the Black Rose)
TCG
- Tarot-based Cards (Yu-Gi-Oh!)
- Arcana Force
- Prophecy
Video Games
- The Shadows (Shin Megami Tensei: Persona)
- Yu Narukami (Persona 4)