An example of a story.
take on the traits, abilities, and powers of storybook characters.
The ability to mimic the powers and traits of book characters. Technique of Literary Manipulation
- Fairy Tale Mimicry
- Fantasy Mimicry
Users can turn their lives into a fantasy tale and live it as if they were the actual characters in the book, making the story into their own personal adventures.
This power is divided into two branches, some users may be able to use both:
- Immersive: User enters the story as a character, observer or themselves. If they take part of character the user may replace them or merge into the existing one, regardless they gain the abilities (whether racial or personal) and equipment. User may be able to take other people with them into the Story or even take objects out of them into real world. Note that unless they wish to do so, taken objects do not disappear from the story.
- Manifesting: User draws power from single specific character in the story (they may be limited only single one but more likely able to switch between characters every time they use this power). They may simply tap the power without outward changes or become a manifestation the character gaining all their abilities and equipment.
- Book Physiology
- Cartoon Materialization
- Electronic-Media Jumping is a version of this ability for films or videos.
- Literary Manipulation
- Paint Manipulation is a version of this ability for paintings.
- Becoming a character risks personality spill-over or even total loss of self if the character is too powerful.
- Could be permanently stuck in a book.
- Could die in the real world if they die in the book.
- SCP-826 - Draws You into the Book (SCP Foundation)
- The Supernatural Storybook of the Underworld (The Grim Adventures of Billy and Mandy)
- The Nine Kingdoms (The 10th Kingdom)
- The Enchanted Forest (Once Upon a Time)
- Wonderland (Once Upon a Time)
- Neverland (Once Upon a Time)
- Oz (Once Upon a Time)
- The Land Without Color (Once Upon a Time)
- The Homelands (Fables)