The ability to use sports equipment as weapons with great skill and proficiency. Variation of Improbable Weapon Proficiency.
Also Called
- Sports Weaponry
Capabilities
User can wield sports equipment as weapons with great skill. This includes, but is not limited to, baseball bats, cricket bats, golf clubs, hockey sticks, tennis rackets, etc. With this feat, the user could bludgeon an enemy, throw any kind of ball as a long-ranged weapons and a variety of other feats.
Associations
- Adoptive Muscle Memory
- Bullet Hell
- Cartoon Physics
- Demonic Weaponry
- Drawing Creation
- Divine Weaponry
- Empathic Weaponry
- Enhanced Combat
- Intuitive Aptitude
- Magic Weaponry
- Object Manipulation
- Sentient Weaponry
- Soul-Bound Weaponry
- Weapon Creation
- Weapon Manipulation
- Weapon Physiology
- Weapon Proficiency Touch
- If the user possesses energy capabilities, they may be able to perform:
- Energy Blast via swings
- Energy Infusion
- Ergokinetic Blade Construction
- Spatial Slicing
- Temporal Slicing
- Sports equipment-shaped Energy Beam Emission
Limitations
- May need Sport Intuition in order to use sports equipment as weapons.
- Weapons may break easily if not wielded correctly.
Known Users
- Ness (Earthbound)
- Strike Man (Mega Man 10)
- Lucas (Mother 3)
- Scout (Team Fortress 2)
- Casey Jones (Teenage Mutant Ninja Turtles)
- Sports Master (DC Comics)
- Many villains (Power Rangers series)
- Chargin' Chucks (Super Mario Bros)
- Negan (The Walking Dead)