The power to manipulate societies and their beliefs. Advanced version of Mental Manipulation.

Also Called

  • Community Control
  • Culture Manipulation
  • Belief System Manipulation
  • Society Control


The user of this power can control different kinds of societies and their belief systems and cultures. When powerful enough, the user can affect entire countries, though they can also control smaller groups such as fan clubs, organizations, etc.




  • If the user does not have enough strength or willpower, they may tire from using this power.

Known Users

  • Beyonder (Marvel Comics)
  • Landru (Star Trek)

Known Objects

  • Croce di Pietro (A Certain Magical Index)

Known Locations

  • Genome Colony (Star Trek: TNG)