- Sensory Inducement
The user can induce sensory effects, causing short-term change in how the target senses the world or adding something that doesn't really exist, exact length of the effect depends on both the users skill and power and the targets mental state.
This power can be used for monetary distraction or overcharging single sense to the point that targets other senses are effectively nullified, or simply loss all connection to the real world.
- Ageusia Inducement
- Anosmia Inducement
- Blindness Inducement
- Deafness Inducement
- Innervation Inducement
- The Laughing Man (Ghost In The Shell)