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Scientific Weaponry

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The ability to create and/or wield scientific weapons. Sub-power of Advanced Technology and Device Usage. Opposite to Magic Weaponry.


Users are able to create or wield various forms of science based weaponry (including chemical or biological) that suits their needs in battle whether they be offensive or defensive. The weapons are more advanced technology that often yield impressive results. Due to the weapons being powered by plasma and/or other scientific achievements, they also acts as a blank slate for different kinds of weapon-based abilities.



  • Miss-use might have unwanted consequences.
  • May be equaled to Magic Weaponry.
  • May not be able to overpower Divine Weaponry
  • Users will need to study, train and respect the weapon.
  • The weapons may require training to use properly.

Known Users

  • Gadgeteers (Whateley Academy)
  • ARMS Wielders (Wild Arms)
  • KOS-MOS (Xenosaga)
  • Rachet (Rachet and Clank series)
  • Jedi/Sith (Star Wars)
  • ASSW's (Persona 3 & Persona Arena)
  • Chase Davenport (Lab Rats)
  • Autobats (Transformers)
  • Blue Beetle (DC)
  • Brainiac (DC)
  • Rick Sanchez (Rick and Morty)
  • Reed Richards (Marvel)
  • Tony Stark (Marvel)
  • Variour Rangers (Power Rangers franchise)
  • Azmuth (Ben 10 Series)
  • Enforcers (Psycho-Pass)
  • Asgardians (Stargate SG-1)
  • Goa'uld (Stargate SG-1)
  • Sally Acorn (Archie's Sonic the Hedgehog)
  • Sans (Undertale)

Known Objects

  • Ascalon/Sword of Azmuth (Ben 10: Ultimate Alien)
  • Tactigon (Marvel)
  • Devices (Nanoha)
  • Lightsabers (Star Wars)
  • Ring-Blades (Archie's Sonic the Hedgehog)
  • Cyber Weapons (Teenage Mutant Ninja Turtles; 2003 TV series)
  • Gaster Blasters (Undertale)

Gallery (Objects)

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