The power to utilize physical combat with science. Sub-power of Science Manipulation. Variation of Combat Merging. Opposite to Magic Combat.
Also Called
- Scientific Combat
Capabilities
The user can utilize science with their physical combat, granting them impressive selection of abilities while leaving them potentially weak in certain situations should they forget to plan accordingly. Users have access to the myriad powers and abilities science can offer.
Applications
Associations
- Artificial Martial Arts
- Biological Manipulation
- Bionic Physiology
- Chemistry Manipulation
- Combat Merging
- Gadget Usage
- Physics Manipulation
- Science Manipulation
- Technology Manipulation
Limitations
- The users may find this difficult to use if they cannot calculate proper scientific equations.
- User can not use certain abilities if the necessary elements or situation are not met at the time.
- Lower level users are still bound by the scientific laws of their universe.
Known Users
- Princess Bubblegum (Adventure Time)
- Kokonoe (Blazblue)
- Mayuri Kurotsuchi (Bleach)
- Szayelaporro Granz (Bleach)
- Leonardo Da Vinci (Da Vinci's demons)
- Brainiac (DC Comics)
- Cyborg (DC Comics)
- Lex Luthor (DC Comics)
- Batman (DC Comics)
- Dexter (Dexters Lab)
- Susan & Mary Test (Johnny Test)
- Alchemists (Fullmetal Alchemist)
- Mister Fantastic (Marvel Comics)
- Diablo (Marvel Comics)
- Spider-Man (Marvel Comics)
- Germa 66 (One Piece)
- Franky (One Piece)
- Usopp (One Piece)
- Alchemist (Ragnarok)
- Biochemist (Ragnarok)
- Donatello (Teenage Mutant Ninja Turtles)
- Batman (Arkham Series)
- Dr. Manhattan (Watchmen)