The power to bend the laws of reality. Sub-power of Variable Manipulation.
Capabilities
User can bend the laws of reality to achieve a variety of superhuman feats, increasing their personal capabilities to various extends, mimicing rules related-powers (flight, phasing, teleportation, etc.) or resisting natural or supernatural effects.
Applications
- Accelerated Perception/Time Acceleration
- Flawless Coordination
- Flight/Gravity Defiance
- Force Field Generation
- Immutability
- Intangibility
- Luck
- Physical Law Immunity
- Power Augmentation (Limited)
- Power Immunity
- Precognition (Limited)
- Slow-Motion/Time Reduction
- Supernatural Condition
- Telekinesis
- Teleportation
- Unrestricted Movement
Associations
Limitations
- The extend of the bending may be limited.
- Bending effects are by nature temporary.
- User can bend the laws of reality, but cannot outright break them.
- Could have the risk of breaking the laws of reality involuntarily whenever this ability is in effect.
Known Users
- Shinta Tagamori (Gan-Kon)
- Thomas A. Anderson/Neo (Matrix franchise)
- several Potentials (Matrix franchise)
- Chuang Tzu (The Matrix: Path of Neo)
- Spoon Boy ( The Matrix)
- Agents (Matrix franchise)
- several Exiles (Matrix franchise)
- Smith (Matrix franchise)
- Seraph (Matrix franchise)
- The Trainman (Matrix franchise)
- Lupines (Matrix franchise)
- Vamps (Matrix franchise)
- The Beyonder (Marvel Comics)
- Mister M (Marvel Comics)
- Fifth Dimensional Imps (DC Comics)
- Erza (Fairy Tail); via Armor of Nakagami
- Stanley Ipkiss/The Mask (The Mask)
- Kal-El/Superman Prime (DC Comics One Million); from GZNTPLZK
- Heaven Canceller (A Certain Magical Index)
- Sans (Undertale)
- Slender Man (Slender Man Mythos)
Known Objects
- Redpills (Matrix franchise)