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The power to manipulate probability via psychic/psionic means. Combination of Probability Manipulation and Psionic Manipulation.

Also Called

  • Psychic Chance/Luck/Possibility Control/Manipulation
  • Psionic Chance/Luck/Possibility/Probability Control/Manipulation
  • Mental Chance/Luck/Possibility/Probability Control/Manipulation
  • Psycho-Tychokinesis

Capabilities

The user manipulates probability through the use of psychic/psionic means. This allows the user to perform psionic feats that sway the odds in their favor as well as telepathically view all the possible outcomes of a situation and alter reality by projecting one's thoughts.

Applications

Associations

Limitations

  • May be connected to emotions and/or mentality.
  • May be limited on how many times in a certain period it can be used.
  • May require exact measurements of probability.
  • Other users of probability manipulation may be immune to probability manipulation or can simply reverse the effects.
  • May be limited to causing or preventing likely/unlikely things happening.
  • Limited to things that are possible i.e. the possibility of a given event must be above 0% to cause it and less than 100% to prevent it and/or to manipulate a given event; can't make the impossible happen and can't prevent the absolute from happening; can at most make the highly unlikely happen and/or prevent the highly likely from happening. In other words, this power is limited by causality, logic, reality, and truth.
  • Users of Psychic Shield (highly resistant), Psychic Immunity and/or Coincidence Immunity (impervious).

Known Users

  • Hazard (DC Comics)
  • Domino (Marvel Comics)
  • Roulette (Marvel Comics)
  • Siobhan (Twilight)
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