The ability to program your powers to work a certain way in and out of combat.
- Ability Programming
The user can create a set of instructions, i.e. a program that tells their powers what to do and how to perform certain tasks when certain conditions, whether they be physiological or otherwise, are met. The user creating offensive and defensive powers for example, can allow them to launch various types of attack patterns and movements that can cause all sorts of confusion on a battlefield. An example of a defense type program is a set of instructions that tell a power to act as an automatic deflection shield.
The user can also use programs for mundane things such as: programming Telekinesis to clean dishes while you are preoccupied with other task or programming Fire Generation to start a fire inside of your grill every time you open the lid to it.
- Malfunction Manipulation
- Programs may have a limited duration time.
- Programs may cease to work after they leave a certain range.
- Programs may become obsolete and/or unusable after a while.
- Programs can be disrupted by an outside force's intervention.
- Some programs may be limited to simple commands.
- Using too many programs at once might slow down or "lag" their operation.
- Using too many programs at once might cause mental and physical strain on the user.
- Accelerator (A Certain Scientific Accelerator); via "Redirection", a field that automatically inverses the direction of all kinetic and displaced position vectors.
- Shokuhou Misaki (A Certain Scientific Railgun); programmed the activation of her powers to specific remotes she carries around.
- Simbul (Forgotten Realms)
- Leen (In Another World With my Smartphone)
- Touya Mouchizuki (In Another World With my Smartphone)
- Ageha Yoshina (Psyren)
- Marie Tenjuin (Psyren)
- Four Heavenly Kings (Toriko); via Ultimate Routine
- Starjun (Toriko)
- Mages (Magical Girl Lyrical Nanoha); via Spells
- Spell Sequencer (Forgotten Realms)
- Ultimate Routine (Toriko)