- "I believe that no matter how random things may appear, there's still a plan, I love it when a plan comes together!"
- ― John Hannibal Smith
The ability to manipulate the patterns and predictability of anything.
Also Called[]
- Pattern Manipulation/Control
- Predictability Control
Capabilities[]
The user can manipulate the patterns and predictability of anything, whether it is fighting pattern, future predictability, gambling predictability and such. They can make something like a person's fighting style be something predictable like "punch 1, punch 2, punch 2, kick, roundhouse kick, roundhouse kick, punch 1, punch 1, repeat) or they can make it less predictable and harder to predict/sense in terms of patterns. They can also, as previously mentioned, manipulate the predictability of the future, among other things.
Applications[]
- Frequency Manipulation
- Hyper Pattern
- Order Manipulation
- Pattern Inducement
- Pattern Sense
- Probability Manipulation
- Rhythm Manipulation
Associations[]
- Arrangement Manipulation
- Attack Prediction
- Chaos Manipulation
- Destiny Manipulation
- Numerology
- Precognition
- Rhythm Intuition
- Tendency Manipulation
- Concept manipulation
Limitations[]
- Users of Absolute Unpredictability and Unpredictability are immune.
- May have trouble controlling some patterns.
- May only affect some predictable things.
- May only control certain patterns.
Known Users[]
- Pattern Spiders (Exalted)
- The Chairman (The Adjustment Bureau)
- Dubs Checkem (American Psycho)