- For a gallery of examples for Power Negation, see here.
Tōma Kamijō (A Certain Magical Index) using his "Imagine Breaker" to dispel a magical attack
The power to nullify the powers of others. A sub-power of Superpower Manipulation.
- Ability Cancellation/Negation/Neutralization/Suppression
- Dilate Powers
- Power Blocking/Cancellation/Dilation/Neutralization/Suppression
The user can cancel out the powers of others, making them unable to utilize their powers as long as they are under the user's affect.
- Weaken or nullify powers.
- The user may be surrounded by a nullification zone; those with powers have them canceled out as long as they stay within the user’s proximity.
- Could nullify powers just by touch.
- Unleash a wave that nullifies any attacks.
- Pass by any force-fields.
- The user's presence can render a person powerless.
- Attacks couldn't harm the user as the user can surround themselves around a force-field
- Remove mental alterations of victims.
- Barrier Negation: The user has a force-field around them in which no superpowers can work. Can be permanent or retractable.
- Capability Suppression: also known as Faculty Negation, Faculty Diminution, Faculty Suppression, Clumsiness Inducing. The ability to reduce subjects’ instrumental memory (a subject’s skill in an area). This ability could deplete, decrease, or delete abilities and their tied memories of how to ordain occasional skills, i.e. drive a car, crack/hack codes, perhaps even a subject’s knowledge of how to use and control abilities). As the ability develops, it could even be used to delete rudimentary skills, like walking and speaking, making foes extremely clumsy.
- Control Negation The power to nullify mind control or subordination.
- Curse Negation: The power to nullify or bypass curse.
- Demonic Power Negation: The power to negate the powers of demonic beings.
- Divine Power Negation: The power to negate the powers of divine beings.
- Elemental Cancellation: The power negate elemental powers.
- Form Restoration: The power to negate Transmutations
- Healing Factor Nullification: The power to negate healing factors.
- Immortality Negation: The power to deny the immortality of immortal beings, and kill them.
- Intangibility Cancellation: The power to nullify the power of intangibility, allowing to hit the person's physical body.
- Invisibility Cancellation: The power to nullify the power of invisibility.
- Magic Negation: The power to nullify the magical powers of others.
- Mental Shield Penetration: The power to penetrate a person's psychic shield, allowing to invade a person's mind.
- Phenomenon Elimination: The power to negate any phenomenon.
- Physical Negation: The ability to make the victim unable to use any of their special abilities as long as the user touches them.
- A faculty of Power Negation in which the user can still negate abilities, but they can only negate certain superhuman abilities, i.e. Danger-Sense Negation, Super-strength Negation, Perspicuity Negation. However, sometimes it is more broad nullification, only canceling out certain types of superhuman abilities, i.e. Mental Ability Negation, Physical Ability Negation.
- Portal Negation: Negate portals.
- Power Negation Field: Create a field that negates powers.
- Reality Alteration Negation: Negate reality-altering powers.
- Shapeshifting Negation: Negate the usage of shapeshifting.
- Telepathic Negation: Negate the usage of telepathy.
- Teleportation Negation: Nullify teleportation.
- Foreign Forces Removal
- May accompany Power Bestowal.
- Nothingness Manipulation
- Power Deactivation
- Power Erasure
- Some powers may not be negated.
- Unlike Power Erasure, effects are mostly temporary, only effective as long as the targets are within range.
- May be a one-shot effect, powers being negated only at the instant of the attack, and will reactivate right after.
- May be constantly active.
- This power affects only abilities beyond "normal" ones (i.e. the sort that only mortals are capable of putting up with).
- Ineffective against those who do not utilize supernatural powers in combat.
- Could be dangerous in situations where supernatural powers are required to resolve.
- May be limited to "dampening" or weakening powers.
- Cannot effect users of Power Anchoring.
- Negating acquired abilities via Power Replication or Power Absorption may prove harder, depending on the amount copied/absorbed.