The power to create portals for transport between two non-adjacent locations. Sub-power of Dimensional Manipulation, Portal Manipulation, and Spatial Manipulation. Variation of Teleportation. Opposite to Portal Negation.
- Portal Disc/Opening
- Space Warps
- Teleportation Warp
- Vortex Creation
- Wormhole Creation
User can open a hole in the universe connecting two non adjacent locations. This may be done in a very neat manner, such as connecting two doorways in the universe, or it may be done very sloppily like breaking a rift in the space time continuum. They may use Dimensional Manipulation to tear a tiny hole through two universes, use Spatial Manipulation to overlap two points in the universe or open a black hole or a worm hole connecting those two points.
This ability may come in the form of a "Portable Portal", which allows users to make instant holes in anything the circle can be stuck to. Offensively, user can create vortexes to suck in objects.
- Banishment by casting a portal at the target, sending it away.
- Binding by opening a portal around target, trapping it in between.
- Deflection by opening portals to redirect attacks back at the opponents.
- Dimensiokinetic Combat by launching attacks at differing and unsuspecting angles via portals.
- Dimensional Travel
- Portal Blast
- Summoning by opening portals to allow said object/person to arrive.
- Blood Portal Creation
- Elemental Portal Creation
- Portal Interface
- Selective Portal Creation
- Time Portal Creation
- Underworld Path
- Wormhole Creation
- Dimensional Manipulation
- Dimensional Storage
- Door Projection
- Extra-Dimensional Energy Generation
- Hole Manipulation
- Key-Based Powers
- Space-Time Rift
- Portal Negation is a direct counter.
- Portals may become unstable.
- May have limits for the distance, number and/or size of the portals.
- User may not always have the power to close the open portal, allowing others to also gain access.
- Portal Redirection can divert travelers and appear somewhere not of their intention.