The ability to manipulate paranoia. Not to be confused with Fear Manipulation.
- Paranoia Control
- Psychosis Manipulation/Control
- Neurosis Manipulation/Control
User can sense and manipulate the paranoia, of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling fear, even manifesting the emotional energy to physical level.
- Behavior Manipulation
- Emotion Manipulation
- Mental Manipulation
- Imagination Manipulation
- Population Control
- Truth Manipulation
- Trust Manipulation
- May be limited by scope of paranoia.
- May be limited to a set number of people, either at a time or overall.
- Neurosis (Disney's Hercules)
- Paranoia of the Realm of Madness (Marvel Comics)
- Paranoid Pill (DC Comics)
- Cable Box Mind Control Device (X-Files)