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The ability to manipulate paranoia. Not to be confused with Fear Manipulation.

Also Called

  • Paranoia Control
  • Psychosis Manipulation/Control
  • Neurosis Manipulation/Control

Capabilities

User can sense and manipulate the paranoia, of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling fear, even manifesting the emotional energy to physical level.

​Applications

​Associations

Limitations

  • May be limited by scope of paranoia.
  • May be limited to a set number of people, either at a time or overall.

Known Users

  • Neurosis (Disney's Hercules)
  • Paranoia of the Realm of Madness (Marvel Comics)

Known Objects

  • Paranoid Pill (DC Comics)
  • Cable Box Mind Control Device (X-Files)