One-Man Army
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| One-Man Army | |
|---|---|
| Neo (The Matrix) can hold his own against an army of Agents Smiths, single-handedly. | |
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Power/Ability to: |
Fight as effectively as a much larger group. |
- "You're damn right I'm not a soldier. I'm a one man army!"
- ―Tony Stark/Iron Man (Marvel)
The ability to be as deadly as a vastly superior force. An advanced version of Enhanced Combat. May be the end result of Combat Empowerment.
Contents |
Also Called
- Army of One
- Implacability
- Ultimate Fighter
- Ultimate Warrior
Capabilities
This ability allows its users to fight against seemingly, overwhelming odds with ease. Users of this ability are a terror on the battlefield, decimating the enemy single-handedly and with near supernatural finesse. This ability can manifest various ways but is usually the result of extreme martial skill. Users of this ability are as deadly at range as they are in close quarters.
Applications
- Instil terror in your enemies, through your exploits.
- High level users may be able to simulate Bullet Time.
- Predict an opponents next move, through a combination of experience and instinct .
- Quickly adapt to dangerous situations.
- Become proficient in various forms of combat, or specialize in one.
- Some users may be able to suppress pain until their mission is completed.
- Become a force of nature.
- If users are Immortal (may be part of this power anyway) then they are an army killing machine with no end.
Variations
- Last Stand Empowerment: The ability to spontaneously manifest the above power in suicidal situations. Almost always results in the users death, though not before amassing a significant body count. Users who do survive its use may develop the permanent version.
- Inverse Ninja Law: The ability to become more powerful as the odds are stacked against you. However the opposite is also true. This may be exploited by genre-savvy opponents. Not necessarily unique to ninjas, see here for more details.
Associations
- Adrenal Activation
- Battlefield Adaption
- Berserker Physiology
- Combat Empowerment
- Combat Perception
- Enhanced Agility
- Enhanced Combat
- Enhanced Condition
- Enhanced Marksmanship
- Enhanced Reflexes
- Enhanced Strength
- Indomitable Will
- Killing Instinct
- Ninjutsu
- Tranquil State
- Weapon Proficiency
Limitations
- Users are not necessarily superhuman and may have difficulty dealing with such beings.
- Harsh training may be needed to maintain abilities/skills.
- Users may develop a psychological need to find worthy opponents.
- Highly prone to overconfidence.
- One cannot defeat the best of their enemies if they lack fear, suprise, and intimidation.
Known Users
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