The ability to manipulate the frequency of events. Sub-power of Event Manipulation.
Capabilities[]
The user can manipulate occurrences, the frequency of events happening in a given time period, for example manipulating how many times an animal crosses a spot in the forest within a week, change how many times a party happens during a month, change how many times a comet passes earth during certain time period, etc.
Applications[]
- Absence Manipulation
- Event Capture
- Event Denial
- Event Experiencing
- Event Immunity
- Event Randomization
- Event Rearrangement
- Event Recreation
- Event Sealing
- Ubiety Manipulation
Associations[]
- Causality Manipulation
- Destiny Manipulation
- Era Manipulation
- Frequency Manipulation
- Probability Manipulation
- Reality Warping
- Time Manipulation
Limitations[]
- May only work on specific occurrences.
- Manipulating long scale occurrences could take a lot of effort.
- May not be able to undo the changes in occurrences.
Known Users[]
- Daniel (Abrahamic Faiths)
- Arcueid Brunestud (Tsukihime); via Marble Phantasm