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"Where the land plummets from the snowy hills into the icy fjords below, where the longboats draw up on to the beach, where the glaciers flow forward and retreat with every fall and spring - this is the land of the Vikings, the home of the Norse pantheon."
― A description of the Norse pantheon (Dungeons and Dragons)

The power to use the traits and powers of Norse Deities. Variation of Transcendent Physiology and Deity.

Also Known As[]

Capabilities[]

The user has access to the power and abilities of the Gods and Goddesses of Norse mythology and Germanic mythology.

Somewhat like Greek mythology, Norse also had three broad groups of deities, although they weren't supplanted by succeeding groups but intermingled and revered/placated simultaneously.

Æsir are connected to war, nobility, and power.
Vanir are associated with fertility, wisdom and the ability to see the future.
Jötunn are connected to primal, untamed and destructive aspects of nature, and many were more placated than worshiped. Note that several jotun were counted among the other groups more than on their own.

Most Norse surviving sources come from the Poetic and Prose Eddas which contain things like the Gylfaginning.

Applications: (All to Most)[]


Deities[]

Æsir[]

All; Æsir Physiology, Old God/New God-Patron God

A-M[]


N-Z[]

  • Odin/Wōden
    • Absolute Command and Supreme Voice (Over the Norse gods)
    • Absolute Condition (In Prose Edda's Gylfaginning: "High said: ‘The food that stands on his table he gives to two wolves of his called Geri and Freki. He himself needs no food")
    • Absolute Erasure (In Gongu-Hrolf Saga chapter 33, Odin can turn beings into dust)
    • Absolute Illusion and Absolute Will (In the Gylfaginning of the Prose Edda: The Aesir's will is absolute... He saw three thrones one above the other, and there were three men, one sitting in each. Then he asked what the name of their ruler was. The man who had brought him in replied that the one that sat in the lowest throne was king and was called High, next to him the one called Just-as-high, and the one sitting at the top was called Third. Then High asked the newcomer whether he had any further business, though he was welcome to food and drink like everyone else there in the High one’s hall. He said that he wished first to find out if there was any learned person in there. High said he would not get out unscathed unless he was more learned, and ‘Stand out in front while you ask: he who tells shall sit.’)
    • Absolute Insanity Inducement and Pregnancy Inducement (Made the princess Rinda go mad with a stick who had a son, Bo)
    • Absolute Sight (His sacrificed eye)
    • Absolute Strength (Odin destroyed a hole for the giant Auger in the Prose Edda as "Gunnlod gave me on her golden throne a drink of the precious mead; a poor reward I let her have in return, for her open-heartedness, for her sorrowful spirit... With Rati the auger’s mouth I made space for myself and made it gnaw through the rock; over me and under me went the giants’ paths, thus I risked my head.")
    • Absolute Speed Flight (Sleipnir in the Prose Edda, Gylfaginning: "The third root of the ash extends to heaven, and beneath that root is a well which is very holy, called Weird’s well. There the gods have their court. Every day the Æsir ride there up over Bifrost. It is also called As-bridge. The names of the Æsir’s horses are as follows: best is Sleipnir, he is Odin’s, he has eight legs. Second is Glad, third Gyllir, fourth Glær, fifth Skeidbrimir, sixth Silfrtopp, seventh Sinir, eighth Gils, ninth Falhofnir, tenth Gulltopp, Lettifeti eleventh. Baldr’s horse was burned with him.")
    • Absolute Restoration (He can revive the Einherjar from Valhalla)
      • Horse Physiology (The foremost of horses who can ride to Helheim and Niflheim)
      • Aquatic Animal Physiology (The horse Sleipnir can ride "sky and sea". This is basically saying that it can fly and go over water as well)
    • Absolute Transcendence (As Alfadur)
    • Air Deity Physiology (Thought by some scholars to be a god of the air/breath)
    • Artistic Deity Physiology (God of the arts)
    • Arcanepotence and Scientiapotence (In Helmskringla, Ynglinga Saga, Chapter 8: "When Óðinn of the Æsir came to the northern lands, and the gods with him, it is truthfully said that they originated and taught those skills that people went on practising long afterwards. Óðinn was superior to them all, and from him they learned all skills, because he knew them all first, and yet more. But there is this to be said about why he was so very exalted—there were these reasons for it: he was so fair and noble in countenance, when he was sitting among his friends, that it rejoiced the hearts of all.")
      • Absolute Law Manipulation (In Helmskringla, Ynglinga Saga, Chapter 8: "Óðinn established in his land the laws that had previously been observed among the Æsir. He ordained that all dead people must be burned and that their possessions should be laid on a pyre with them. He said that everyone should come to Valhǫll with such wealth as he had on his pyre, and that each would also have the benefit of whatever he himself had buried in the earth. But the ashes were to be taken out to sea or buried down in the earth, and mounds were to be built as memorials to great men, and memorial stones were to be raised for all those who were of any account, and this custom lasted for a long time after that. Then one sacrifice was to be held towards winter for a good season, one in the middle of winter for the crops, and a third in summer; that was the sacrifice for victory.")
    • Archetype: Ruler over Asgard & Valhalla and Asgard & Valhalla Lordship (Ruler of Valhalla)
    • Armor Constructs (In the Gylfaginning of the Prose Edda: "‘And when these events take place, Heimdall will stand up and blow mightily on Giallarhorn and awaken all the gods and they will hold a parliament together. Then Odin will ride to Mimir’s well and consult Mimir on his own and his people’s behalf. Then the ash Yggdrasil will shake and nothing will then be unafraid in heaven or on earth. The Æsir will put on their war gear, and so will all the Einheriar, and advance on to the field. Odin will ride in front with golden helmet and fine coat of mail and his spear called Gungnir. He will make for Fenriswolf, and Thor will advance at his side and be unable to aid him because he will have his hands full fighting the Midgard serpent.")
    • Avalanche Creation, Blindness Slash and Sorrow Derivation (In The Tale of Styrbjörn the Swedish Champion or Styrbjarnar þáttr Svíakappa, he blesses King Erik with a weapon that is a stick that he throws over the opposing army's heads, which causes blindness in the enemy troops and triggers an avalanche that takes them down.)
    • Breath of Life (In one story, he breathes into existence the first humans Askr and Embla)
    • Canine Manipulation (In Poetic Edda's Grimnismal: "Odin and Frigg sat in Hlidskialf and looked into all the worlds. Odin said, ‘Do you see Agnar, your foster-son, there raising children with a giantess in a cave? But Geirrod, my foster-son, is king and rules over the land.’ Frigg says: ‘He is so stingy with food that he tortures his guests if it seems to him that too many have come.’ Odin says that is the greatest lie. They wagered on the matter. Frigg sent her handmaid, Fulla, to Geirrod. She told the king to beware lest a wizard, who had come into the country, should bewitch him, and said he could be known by this sign: that no dog was so fierce that it would leap on him. And that was the greatest slander that Geirrod was not generous with food; however, he had that man arrested whom no dog would attack. He was wearing a blue cloak and called himself Grimnir, and would say nothing more about himself, though he was asked. The king had him tortured to make him speak and set him between two fires, and he sat there eight nights.")
    • Clairvoyance, Battle Shifting and Storm Manipulation/Storm Negation (In Gesta Danorum Book 1: "While coasting Norway with his navy in an effort to intercept him, Hadding noticed an old man on the shore waving his mantle to and fro to indicate that he wished him to put in to land. Though his fellow-sailors grumbled that this deviation from their course would be disastrous, he took him aboard and found in him the man to supervise the disposition of his troops; he had this careful system* for the arrangement of his columns: in the first row he would put two men, four in the second, then increase the third to eight, and step up each succeeding rank by doubling the numbers of the one in front. It was he who ordered the contingents of slingers at the sides to drop back into the rear and attached them to the lines of archers. After he had distributed his companies into this wedge formation, he took up his stance behind the warriors’ backs and, drawing out from a small bag hung round his neck a crossbow, which first appeared little, but soon jutted forward in an extensive arc, he fitted ten shafts to its cord and, briskly shooting them off all at once, gave the enemy as many wounds. The Biarmians then changed their weapons for magic arts and with spells dissolved the heavens into rain, destroying the pleasant aspect of the sky with miserable showers. The old man for his part met and dispelled the mass of storm that had arisen with a cloud of his own, and by this obstruction curbed its drenching downpour. At his departure following Hadding’s victory the old man predicted that he would not be destroyed through foemen’s violence but by a self-chosen kind of death, and at the same time told him he must venture upon glorious campaigns, not petty fighting, and seek action in remote parts rather than on his borders")
    • Color Aura and Color Manipulation (Coloured divine runes)
    • Combat Embodiment, Combat Empowerment, Combat Specialist and Enhanced Combat (With his spear and through fighting Fenrir)
    • Complete Arsenal and Meta-Concept Manipulation (As Alfadur)
    • Curse Manipulation/Curse Inducement (In several Norse texts, he can curse someone to lose their powers or die)
    • Death Deity Physiology (God of death)
    • Divine Lord Physiology (The highest ranking in Norse mythology)
    • Divine Object (Draupnir)
      • Archetype: Wealth Deity (In Prose Edda's Gylfaginning "‘This burning was attended by beings of many different kinds: firstly to tell of Odin, that with him went Frigg and valkyries and his ravens, while Freyr drove in a chariot with a boar called Gullinbursti or Slidrugtanni. But Heimdall rode a horse called Gulltopp, and Freyia her cats. There came also a great company of frost-giants and mountain-giants. Odin laid on the pyre a gold arm-ring called Draupnir. It afterwards had the property that every ninth night there dripped from it eight gold rings of the same weight. Baldr’s horse was led on to the pyre with all its harness. But there is this to tell of Hermod that he rode for nine nights through valleys dark and deep so that he saw nothing until he came to the river Gioll and rode on to Gioll bridge. It is covered with glowing gold. There is a maiden guarding the bridge called Modgud. She asked him his name and lineage and said that the other day there had ridden over the bridge five battalions of dead men.")
    • Divine Weaponry (Gungnir
    • Archetype: Father God (Literally)
    • Flawless Healing (He can heal anything using his own power or runes)
    • Horse Riders Aptitude (Rides Sleipnir in Ragnarok)
    • Hunting Deity Physiology (God of the hunt)
    • Immortality Bestowal (In Gesta Danorum Book 6: "To this end he also gave him three times the span of mortal life, in order that he might perpetrate a proportionate number of damnable deeds. So determined was he that crime should accompany this man’s prolonged existence.")
    • Insanity Inducement/Violence Inducement (Battle Frenzy)
    • Knowledge Deity Physiology (God of knowledge)
    • Meta Memory Control (His raven, Munnin which is Memory)
      • Omni-Telepathy, Knowledge Absorption (His other raven Huginn which is Thought)
      • Greed Manipulation, Hunger Inducement, Absolute Speed Flight, World Connection, Wolf Physiology + Avian Physiology (In Prose Edda's Gylfaginning: High said: ‘The food that stands on his table he gives to two wolves of his called Geri and Freki (Greed and Hunger). He himself needs no food: wine is for him both drink and meat. Thus it says here: Geri and Freki the battle-accustomed father of hosts feeds, but on wine alone splendidly weaponed Odin ever lives. Two ravens sit on his shoulders and speak into his ear all the news they see or hear. Their names are Hugin and Munin. He sends them out at dawn to fly over all the world, and they return at dinner-time. As a result he gets to find out about many events. From this he gets the name raven-god. As it says: Hugin and Munin fly each day over the mighty earth. I fear for Hugin lest he come not back, yet I am afraid more about Munin.’)
    • Miracle Constructs and Invulnerability Bestowal (In Gesta Danorum Book 4: "Some say that his father was Odin and, when the immortal gods were requested to confer a blessing on him, he received the privilege of insuperability except by one who during a contest could catch up in his hand the dust lying beneath Frøger’s feet. Learning about such a god-given power, Frothi invited him to a duel, since he desired to outwit this divine patronage. First then, pretending inexperience, he begged to be given a lesson in combat declaring he knew that Frøger was well versed in knowledge of its skills")
    • Miracle Performing (In Volsunga Saga, Chapter 8: " And when night fell, Sinfjotli said to Sigmund, “I don’t expect we’ll lack food for a while. Queen Signý has thrown a side of bacon into the mound for us, and wrapped it up in straw.” And then he felt the meat more closely and found that Sigmund’s sword was sheathed inside it, and he found the hilt, and told Sigmund. Both of them celebrated. Now Sinfjotli stabbed up through the earth above the stone and cut hard. The sword bit into the stone. Then Sigmund took the point of the blade in hand and the two of them together sawed through the stone until it was split in half, as the poem tells: They cut that great stone with their strength. Sigmund wielded the sword, and Sinfjotli did as well.")
      • Arrow Generation (In the Saga of Arrow-Odd, chapters 24 and 39 "About noon when the old man came home, the Barkman was already up. Then the table was laid, with one plate on it. On his side the old man put down three stone arrows beside the plate. These arrows were so big and fine the Barkman thought he'd never seen their like. He picked one up to examine it. That's a well-made arrow he said... I know too that you've three arrows called Gusir's Gifts, and you'll be surprised to learn that one day you may find yourself in a situation where they'll be useless and the stone arrows will save you.' 'Since you know without being told that my name's Odd,' he said, 'and that I've arrows called Gusir's Gifts, what you predict may well turn out to be true. So I'll accept the gift of the arrows,' and he put them into his arrow-bag... Then one of the local men who had been with Vidgrip said to Odd, 'I don't know what's up with you that you can't see him, because he's marching just behind his banner and never moves away from it. If you want any proof, he's the one shooting an arrow from each of his fingers who kills a man with every one of them.' 'Off you go, the lot of you,' said Odd, 'even though none of you is any use.' He shot all the Gifts, and every one of them dropped into the grass. 'I don't know,' said Odd, 'it may have come true what old Jolf told me, that Gusir's Gifts are gone for good. So I'd better try the old fellow's stone arrows.' He took one of them, set it on the bowstring and shot it at Alf Bjalki. When Alf heard the whizz of the approaching arrow he put out the palm of his hand against it, but the arrow flew straight through and came out at the back of his head. Odd took another arrow, set it on the bowstring and shot. Alf put up his other hand meaning to protea his remaining eye, but the arrow went straight for the good eye and out through the back of his head. Still Alf didn't fall, so Odd shot the third arrow, and this one hit Alf in the waist, and then he fell. The stone arrows the old man had given him vanished, for as he had told Odd, they could only be shot once and after that they would never be seen again. The battle was soon over, for the army was routed and had started fleeing to the city. The Priestess stood between the city gates shooting arrows from all her fingers.")
        • Identity Manipulation (In the Saga of Arrow-Odd "Grim went with them down to the ship to see them on their way. 'There's some treasures here I'd like you to have, kinsman Odd,' said Grim, 'three arrows called Gusir's Gifts,' and he gave him the arrows. Odd looked at them. 'Precious gifts, these,' he said. They were feathered with gold and flew of their own accord from the bowstring and back again, so there was never any need to search for them.")
    • Literary Manipulation (Poetry & Runic Alphabet)
    • Madness Attacks, Truth Embodiment, Shapeshifting, Identity Concealment, Curse Inducement, Blindness Inducement, Pain Inducement, immunity to Body Manipulation and Metal Manipulation (In Heimskringla, Ynglinga Saga, Chapter 6: "When Óðinn of the Æsir came to the northern lands, and the gods with him, it is truthfully said that they originated and taught those skills that people went on practising long afterwards. Óðinn was superior to them all, and from him they learned all skills, because he knew them all first, and yet more. But there is this to be said about why he was so very exalted—there were these reasons for it: he was so fair and noble in countenance, when he was sitting among his friends, that it rejoiced the hearts of all. But when he went to battle he appeared ferocious to his enemies. And the reason was that he had the faculty of changing complexion and form in whatever manner he chose. Another was that he spoke so eloquently and smoothly that everyone who heard thought that only what he said was true. Everything he said was in rhyme, like the way what is now called poetry is composed. He and his temple priests were called craftsmen of poems, for that art originated with them in the Northern lands. Óðinn could bring it about that in battle his opponents were struck with blindness or deafness or panic, and their weapons would cut no better than sticks, while his men went without mail and were as wild as dogs or wolves, biting their shields, being as strong as bears or bulls. They killed the people, but neither fire nor iron took effect on them. That is called berserk fury.*")
    • Magic Deity Physiology/Transcendent Mage Physiology (God of sorcery)
    • Mercury Deity (Odin day, or Woden's day, which is known today as Wednesday on the Grigorian Calander, in the ancient Norse calander, is associated with the planet Mercury because in the ancient Roman calendar, Wednesday was associated with the god Mercury)
    • Meta Fate Manipulation (In the Poetic Edda, Grimnismal: "Gladsheim a fifth is called, there gold-bright Valhall extends out widely; there Odin chooses every day those dead in combat.")
      • Trick Body (In Heimskringla, Ynglinga Saga, Chapter 5: "And because Óðinn had prophetic and magical powers, he knew that his descendants would inhabit the northern region of the world. Then he appointed his brothers, Vé and Vílir, to rule Ásgarðr, while he, and all the gods with him and many other people, left. He went first west into Garðaríki (Russia) and then south to Saxland (Germany). He had many sons. He made himself king over large parts of Saxland and established his sons there to guard the land. Then he went north to the sea and took up residence on a certain island. That place is now called Óðinsey (‘Óðinn’s sanctuary’; Odense) on Fjón (Fyn)... But when Óðinn heard that good land was available from Gylfi to the east, he went there, and he and Gylfi came to terms, because Gylfi did not think he had the power to withstand the Æsir. Óðinn and Gylfi often competed in tricks and illusions, and the Æsir were always superior.")
    • Meta Teleportation (Could teleport from anywhere such as prisons or even in high-stakes battles such as Fafnir's)
      • Meta Space Manipulation (In the Volsunga Saga "And while he was at this work, an old man with a long beard came up to him and asked what he was doing there. Sigurđ told him. The old man said, “This is unwise. Dig more pits, so that the blood will run off into them, while you sit in this one and stab the dragon’s heart.” Then the man disappeared, and Sigurđ dug more pits, as the man had advised.")
    • Meta Time Manipulation, Age Manipulation, Age Deceleration, Temporal Banishment and Time Attacks (Even in death. In Heimskringla, Ynglinga Saga, Chapter 25: "The son of Jǫrundr, who was king over the Svíar after his father, was called Aun or Áni. He was a wise man and held many sacrifices. He was no warrior but stayed in his own territories. At the time when those kings who have been told about above were at Uppsalir, there was ruling Denmark first Danr inn mikilláti—he lived to a great age; then his son, Fróði inn mikilláti (the Haughty) or inn friðsami (the Peaceful), then his sons, Hálfdan and Friðleifr. They were great warriors. Hálfdan was the elder and took the lead in everything. He went with his army to Svíþjóð against King Aun, and they had some battles, and Hálfdan always won, and in the end King Aun fled to Vestra-Gautland. He had then been king over Uppsalir for twenty years. He stayed for a further twenty years in Gautland while King Hálfdan was at Uppsalir. King Hálfdan died of sickness at Uppsalir, and he is buried there. After that King Aun returned to Uppsalir. He was then sixty years of age. Then he held a great sacrifice for length of life, and offered up his son to Óðinn, and he was sacrificed. Then King Aun received from Óðinn the answer that he would live for a further sixty years. Aun was king at Uppsalir for another twenty years. Then Áli inn frœkni (the Valiant), son of Friðleifr, came with his army to Svíþjóð against King Aun, and they fought battles, and Áli always won. Then King Aun fled his kingdom a second time and went to Vestra-Gautland. Áli was king at Uppsalir for twenty years until Starkaðr inn gamli killed him. After the fall of Áli, King Aun went back to Uppsalir and then ruled the kingdom for another twenty years. Then he held a great sacrifice and offered up his second son. Then Óðinn told him that he would live forever as long as he sacrificed a son of his to Óðinn every ten years, and also that he must give a name to some district in his land based on the number of his sons he had sacrificed to Óðinn. And when he had sacrificed seven of his sons, he lived for ten years without being able to walk. Then he was carried on a chair. Then he sacrificed his eighth son, and lived for another ten years, lying bed-ridden. Then he sacrificed his ninth son and lived a further ten years. He had to drink from a horn like a baby. Then Aun had one son left, and he was going to sacrifice him, and was going to give Óðinn Uppsalir and the districts belonging to it, and have it called Tíundaland (‘Tenth land’). The Svíar stopped him doing that, and no sacrifice was held. Then King Aun died, and he is buried at Uppsalir. Since then it has been called Ánasótt ‘Áni’s sickness’ (properly ‘old-age sickness’) if a man dies painlessly of old age.")
      • Animation (In Gesta Danorum, Book I: "At that time there was a man called Odin who was believed throughout Europe, though falsely, to be a god; he had the habit of staying more frequently than anywhere at Uppsala, particularly liking to live there either because of the inhabitants’ torpor or the beauty of the countryside. The kings of the North, eager to honour his divinity with more enthusiastic worship, executed a representation of him in gold, the arms thickly encircled with heavy bracelets, and as an expression of their devotion sent it with the utmost show of piety to Byzantium. Delighting in his high celebrity, Odin avidly greeted the donors’ affection. His wife, Frigg, desiring to walk abroad more bedizened, brought in smiths to strip the statue of its gold. Odin had them hanged and then, setting the image on a plinth, by a marvellous feat of workmanship even made it respond with a voice to human touch")
    • Mortalization, Archetype: Plague Deity, Reanimation, Death Inducement, Stench Generation and Divine Power Negation (In Gesta Danorum, Book I: "A certain Mithodin, a famous illusionist, was animated at his departure as if by a kindness from heaven and snatched the chance to pretend divinity himself; his reputation for magicianship clouded the barbarians’ minds with the murk of a new superstition and led them to perform holy rites to his name. He asserted that the gods’ wrath and the profanation of their divine authority could not be expiated by confused and mingled sacrifices; so he arranged that they must not be prayed to as a group, but separate offerings be made to each deity. When Odin returned, the other no longer resorted to his conjuring but went off to hide in Funen, where he was rushed upon and killed by the inhabitants. His wickedness even appeared after his decease; anyone nearing his tomb was quickly exterminated, and his corpse emitted such foul plagues that he almost seemed to have left more loathsome reminders of himself dead than when alive, as though he would wreak punishment on those guilty of his murderer. The citizens, overwhelmed by this evil, disinterred the body, decapitated it and impaled it through the breast with a sharp stake; that was the way the people cured the problem. When the subsequent death of his wife had enabled him to recover his former celebrity and he had repaired, so to speak, his godhead’s bad name, Odin returned from exile and forced all those who had worn the marks of divine rank in his absence to resign them, as though they had been borrowed, and he dispersed the covens of sorcerers which had sprung up, like shadows before the oncoming of his sacred brightness. He checked them with the command not only to abandon their pretended holiness, but also to leave the country, considering that those who had so profanely obtruded themselves into heaven deserved to be thrust from that earth.")
    • Old Prime (Even as one of the oldest Norse gods, he is still easily the most powerful)
    • Omnicompetence (As the supreme deity)
    • Omnifarious (In Gylfaginning, Snorri mentions the high seat on four occasions as High, All High and Third)
    • Omnilock (Odin controls Valhalla which is outside of the universe)
    • Meta Manipulation, Arcanescience (His magic would allow him to do so via stabbing himself for 9 days to gain runes)
    • Omnineutrality (In most surviving sources)
    • Omnipotence Bestowal and immunity to everything (As Alfadur, the supreme and unseen being in Norse mythology, however most scholars state that Alfadur is a Christianised version of Odin although they are one and the same)***Omnipresence, Meta Power Creation, Absolute Immortality, Omnipotence, Absolute Spirituality, Heaven Creation, Omni-Reality Creation, Perfection, Omni-Purification and Meta Magic (In the Christianised version of the Prose Edda: "Gangleri began his questioning thus: ‘Who is the highest and most ancient of all gods?’ High said: ‘He is called All-father in our language, but in Old Asgard he had twelve names. One is All-father, the second Herran or Herian, the third Nikar or Hnikar, the fourth Nikuz or Hnikud, the fifth Fiolnir, the sixth Oski, the seventh Omi, the eighth Biflidi or Biflindi, the ninth Svidar, the tenth Svidrir, the eleventh Vidrir, the twelfth lalg or Ialk.’ Then Gangleri asked: ‘Where is this god, what power has he, and what great works has he performed?’ High said: ‘He lives throughout all ages and rules all his kingdom and governs all things great and small.’ Then spoke Just-as-high: ‘He made heaven and earth and the skies and everything in them.’ Then spoke Third: ‘But his greatest work is that he made man and gave him a soul that shall live and never perish though the body decay to dust or burn to ashes. And all men who are righteous shall live and dwell with him himself in the place called Gimle or Vingolf, but wicked men go to Hel and on to Niflhel; that is down in the ninth world.’ Then spoke Gangleri: ‘What was he doing before heaven and earth were made?’ Then High replied: ‘Then he was among the frost-giants.’")
    • Omniscience, Omni-Manipulation and Omniperception (In Norse mythology, the Hliðskjálf (literally meaning the high seat with an expansive view) allowed Odin to see into all realms as well as listen to them. Upon the throne, Odin achieves seidr (enhanced perception) which grants him omniscience; in the Younger Edda: "There is a place there called Hliðskjálf, (hall of many rooms or hall of one big doorway) and when Óðin sat there on his high seat he saw over the whole world and what everyone was doing and he understood every-thing he saw")
      • Supreme Observation, Omni-Protection, Absolute Senses, Land Manipulation and Omni-Detection (In the Prose Edda: "In the first instance he seems to refer to it rather as a dwelling place: "There is one abode called Hliðskjálf, and when Allfather sat in the high seat there, he looked out over the whole world and saw every man's acts, and knew all things which he saw." However, later he explicitly refers to it as the high seat itself: "Another great abode is there, which is named Valaskjálf. Odin possesses that dwelling. The gods made it and thatched it with sheer silver, and in this hall is the Hliðskjálf, the high seat so called. Whenever Allfather sits in that seat, he surveys all lands.")
    • Prison Domain (In the Prose Edda's Gylfaginning: "‘Odin is called All-father, for he is father of all gods. He is also called Val-father [father of the slain], since all those who fall in battle are his adopted sons. He assigns them places in Val-hall and Vingolf, and they are then known as Einheriar. He is also called Hanga-god [god of the hanged] and Hapta-god [god of prisoners], Farma-god [god of cargoes], and he called himself")
    • Projection Manipulation, Dichotomous Intangibility, immunity to Absolute Illusion, Omni-Distortion, Fire Immunity, Empathy, Wind Control, Direction Maintenance, Phantom Condition, Ghost Companionship, Resurrection Bestowal, Vehicle Augmentation, Magic Immunity, Pedagogy Mastery, Future-Probability Cognition, Choicifery, Omni-Precognition, Predictability Manipulation, Meta Death-Force Manipulation, True Disaster, Disease Manipulation, Power Erasure, Power Bestowal, Earthquake Generation, Archetype: Wealth Deity, Treasure Detection, Sealing, Binding, Soul Manipulation, Absolute Separation, Absolute Storage, Deification and Fear Inducement (In Heimskringla, Ynglinga Saga, Chapter 7: "Óðinn changed shapes. Then his body lay as if it was asleep or dead, while he was a bird or an animal, a fish or a snake, and travelled in an instant to distant lands, on his own or other people’s business. He also knew how to put out fire or calm the sea or turn the winds in any direction he wished with words alone, and he owned a ship called Skíðblaðnir, on which he sailed over high seas, but it could be folded together like a cloth. Óðinn kept Mímir’s head by him, and it told him much news from other worlds, and sometimes he awakened the dead from the earth or sat himself under hanged men. Because of this he was called draugadróttinn (‘lord of ghosts’) or hangadróttinn (‘lord of the hanged’). He had two ravens which he had trained to speak. They flew over distant countries and told him much news. From these things he became extremely wise. All these skills he taught along with runes and those songs that are called galdrar (‘magic spells’). Because of this the Æsir are called galdrasmiðir (‘magic makers’). Óðinn knew, and practised himself, the art which is accompanied by greatest power, called seiðr (‘black magic’), and from it he could predict the fates of men and things that had not yet happened, and also cause men death or disaster or disease, and also take wit or strength from some and give it to others. But this magic, when it is practised, is accompanied by such great perversion that it was not considered without shame for a man to perform it, and the skill was taught to the goddesses. Óðinn knew about all the treasure of the earth, where it was hidden, and he knew songs which would make the earth and cliffs and rocks and grave-mounds open up before him, and with words alone he would bind those who were in them and go in and take from there whatever he wanted. He became very famous because of these powers. His enemies feared him, but his friends trusted him and believed in his power and in him. And he taught most of his skills to his sacrificial priests. They were next to him in all lore and magic. And yet many others learned much of it, and from there heathendom spread widely and lasted for a long time. And people worshipped Óðinn and the twelve rulers and called them their gods and believed in them long afterwards. The name Auðunn comes from Óðinn, and people called their sons this, and from Þórr’s name come the names Þórir and Þórarinn, or it is combined with other elements, as in Steinþórr or Hafþórr, or changed further in other ways.")
    • Sacrificial Protection, Strength-Based Invulnerability (In Heimskringla Óláfs saga Tryggvasonar, Chapter 27: "Jarl Hákon goes out to sea and there waits for a favourable wind. And when the wind comes that he thought would carry him out to sea, then he shoved all the clerics up ashore, and then he himself sailed out to sea, and the wind was blowing to the south west and west. The jarl then sails east through Eyrarsund. He makes raids then on both shores. After that he sails east past Skáneyjarsund and raided there too, wherever he came to land. And when he came east off Gautasker, then he sailed to land. Then he performed a great pagan sacrifice. Then two ravens came flying there, screeching loudly. Then the jarl felt sure that Óðinn had accepted the sacrifice and now it would be a propitious time for the jarl to fight.")
      • Answer Inducement, Food Manipulation, Smoke Manipulation and Enchantment (In the same story, Chapter 64: "It is said that when King Óláfr was at the banquet on Ǫgvaldsnes, an old man, a clever talker with a hood hanging down over his face, came there one evening. He was one-eyed. This man could tell about all lands. He got into conversation with the king. The king found his conversation very entertaining and asked him many things, and the guest was able to answer all his questions, and the king sat up late into the evening. Then the king asked whether he knew who the Ǫgvaldr had been that the ness and the farm were named after. The guest says that Ǫgvaldr had been a king and a great warrior, and used to worship mostly a cow, taking it with him wherever he went, and he always used to think it wholesome to drink its milk.")
    • Secret Arts (In Heimskringla Ynglinga Saga, Chapter 4: "He was a large and most handsome man. With him the Æsir sent the one called Mímir, a very clever man, and in return the Vanir put forward the wisest in their company. He was called Kvasir. But when Hœnir came to Vanaheimr he was at once made a lord. Mímir always told him what to do. But when Hœnir was present at councils or meetings where Mímir was not nearby, and any problem came before him, he always answered the same way: ‘Let others decide.’ Then the Vanir suspected that the Æsir must have cheated them in the exchange of men. Then they took Mímir and beheaded him and sent his head to the Æsir. Óðinn took the head and smeared it with herbs that prevented it from decaying, and recited spells over it and imbued it with magic power so that it spoke to him and told him many secret things.")
    • Killing Eyes and True Negation (In Gesta Danorum Book 8: "By her magic the king’s defenders were suddenly robbed of sight and turned their weapons against one another.")
    • Shield Construction, Primordial Fire Generation, Omni-Immunity, Absolute Power Derivation, Power Level Infinitum, Absolute Potential and Zenith Form (In Poetic Edda, Fafnismal: "‘Gather up, Sigurd, the red rings; it’s not kingly to be afraid of anything! I know a girl, the fairest by far, endowed with gold, if you could win her. ‘Green paths lie straight towards Giuki, fate points forward for a far-travelling man. There the lavish king has raised up a daughter. Sigurd, you’ll win her with a wedding settlement. ‘There is a hall on high Hindarfell, outside it is all surrounded with flame; wise men have made it out of radiant river-light. ‘I know on the mountain the battle-wise one sleeps, and the terror of the linden plays above her;* Odin stabbed her with a thorn;* the goddess of flax had brought down* a different fighter from the one he wanted.")
    • Sleep Inducement and complete nullification of Divine Force Manipulation and and Victory Inducement (In Poetic Edda's Sigrifdumal: "She was called Sigrdrifa and was a valkyrie. She said that there were two kings who were fighting one another; one was called Helmet-Gunnar, he was old and a great warrior and Odin had promised him victory; and: ‘the other was Agnar, the brother of Auda, whom no creature wanted to protect.’ Sigrdrifa brought down Helmet-Gunnar in battle. And Odin pricked her with a sleep-thorn in revenge for this and said that she would never again fight victoriously in battle and said that she should be married. ‘And I said to him that I had sworn a great counter-oath, to marry no man who was acquainted with fear.’* He asked her to teach him wisdom, if she had news from all the worlds.")
    • Space-Time Manipulation (In Prose Edda: Skardskaparmal - "It is so said, that Odin did this by way of atonement to Skadi: he took Thjazi's eyes and cast them up into the heavens, and made of them two stars.")
    • Strength-Based Enhancement and Power Level Infinitum (Should be superior to Grettir in the Grettir Saga: "Exceeding eagerly hast thou wrought to meet me, Grettir, but no wonder will it be deemed, though thou gettest no good hap of me; and this must I tell thee, that thou now hast got half the strength and manhood, which was thy lot if thou hadst not met me: now I may not take from thee the strength which thou hast got before this; but that may I rule, that thou shalt never be mightier than now thou art; and nathless art thou mighty enow, and that shall many an one learn. Hitherto hast thou earned fame by thy deeds, but henceforth will wrongs and man-slayings fall on thee, and the most part of thy doings will turn to thy woe and ill-hap; an outlaw shalt thou be made, and ever shall it be thy lot to dwell alone abroad; therefore this weird I lay on thee, ever in those days to see these eyes with thine eyes, and thou wilt find it hard to be alone and that shall drag thee unto death... Now when the thrall had thus said, the astonishment fell from Grettir that had lain on him, and therewith he drew the short-sword and hewed the head from Glam, and laid it at his thigh.")
    • Supreme Deity Physiology (The supreme deity of Norse mythology pre-Christianisation)
    • Testing Deity Physiology (God of tests)
    • Transmutation and Constellation Creation (In the Glossary section of Jackson Crawford's Poetic Edda, "Thjassi, a proverbially strong giant, father of Skathi. It is said that Thor killed him and threw his eyes into the sky, where they became stars." with Odin being superior in magical capacities)
      • Meta Matter Transmutation (In the Prose Edda: "Then said Gangleri: These are great tidings which I now hear; that is a wondrous great piece of craftsmanship, and cunningly made. How was the earth contrived?" And Hárr answered: "She is ring-shaped without, and round about her without lieth the deep sea; and along the strand of that sea they gave lands to the races of giants for habitation. But on the inner earth they made a citadel round about the world against the hostility of the 21 giants, and for their citadel they raised up the brows of Ymir the giant, and called that place Midgard. They took also his brain and cast it in the air, and made from it the clouds, as is here said: Of Ymir's flesh | the earth was fashioned, And of his sweat the sea; Crags of his bones, | trees of his hair, And of his skull the sky. Then of his brows | the blithe gods made Midgard for sons of men; And of his brain | the bitter-mooded Clouds were all created.")
    • Immunity to Poison Manipulation and Omnipoison (In Poetic Edda: "I counsel you, Loddfafnir, if you’ll take my advice, you’ll profit if you learn it, it’ll do you good if you remember it: When you drink beer, choose the might of the earth, for the earth is good against beer, and fire against sickness, oak against an irritable bowel, wheat against magic, an elder-tree against family quarrels, maggots against venomous bites, runes against distress, ground against water. Swear your hate beneath the moon.")
    • Possible Primordial Ice Generation/Primordial Ice Manipulation (Via unknown sources. In Prose Edda's Sigrdrifumal ‘On a cliff he stood with Brimir’s sword,*a helmet he had on his head; then Mim’s head spoke wisely the first word and told the true letters.)
      • Absolute Silence Manipulation (In line 20 of the same text: "‘Now you must choose, since choice is offered to you, maple of sharp weapons,* speech or silence—you can make up your own mind, all harms are measured out.’")
    • Prophecy, Seer and Omni-Precognition (In the Christianised Prose Edda, Odin is a Turkish royal with the gift of Prophecy)
    • Reality Warping/Alpha Reality and Solar Manipulation, Solar Empowerment/Lunar Manipulation, Lunar Empowerment, Nothingness Manipulation, Metaphysics Manipulation and Cosmic Divinity (In Prose Edda, Gylfaginning: "‘Norfi or Narfi was the name of a giant who lived in Giantland. He had a daughter called Night. She was black and dark in accordance with her ancestry. She was married to a person called Naglfari. Their son was called Aud. Next she was married to someone called Annar. Their daughter was called Iord [Earth]. Her last husband was Delling, he was of the race of the Æsir. Their son was Day. He was bright and beautiful in accordance with his father’s nature. Then All-father took Night and her son Day and gave them two horses and two chariots and set them up in the sky so that they have to ride around the earth every twenty-four hours. Night rides in front on the horse called Hrimfaxi, and every morning he bedews the earth with the drips from his bit. Day’s horse is called Skinfaxi [shining-mane], and light is shed over all the sky and sea from his mane.’ Then spoke Gangleri: ‘How does he control the course of the sun and moon?’ High said: ‘There was a person whose name was Mundilfæri who had two children. They were so fair and beautiful that he called the one Moon and his daughter Sol [sun], and gave her in marriage to a person called Glen. But the gods got angry at this arrogance and took the brother and sister and set them up in the sky; they made Sol drive the horses that drew the chariot of the sun which the gods had created, to illuminate the worlds, out of the molten particle that had flown out of the world of Muspell. The names of these horses are Arvak and Alsvinn. Under the shoulders of the horses the gods put two bellows to cool them, and in some sources it is called ironblast. Moon guides the course of the moon and controls its waxing and waning. He took two children from the earth called Bil and Hiuki as they were leaving a well called Byrgir, carrying between them on their shoulders a tub called Sæg; their carrying-pole was called Simul. Their father’s name is Vidfinn. These children go with Moon, as can be seen from earth.’ Then spoke Gangleri: ‘The sun moves fast, almost as if she was afraid, and she would not be able to go any faster if she was in terror of her death.’)
    • Rope Manipulation (God of the gallows)
    • Archetype: Ruler (In the Prologue of the Prose Edda: "His name would be remembered in the northern part of the world and honoured above all kings. For this reason he became eager to set off from Turkey and took with him a very great following, young people and old, men and women, and they took with them many precious things. And whatever countries they passed through, great glory was spoken of them, so that they seemed more like gods than men. And they did not halt their journey until they came north to the country that is now called Saxony. Odin stayed there a long while and gained possession of large parts of that land. There Odin put in charge of the country three of his sons; one’s name was Veggdegg, he was a powerful king and ruled over East Saxony; his son was Vitrgils, his sons were Vitta, father of Hengest, and Sigar, father of Svebdegg, whom we call Svipdag. Odin’s second son was called Beldegg, whom we call Baldr; he had the country that is now called Westphalia. His son was Brand, his son Friodigar, whom we call Frodi, his son was Freovin, his son Wigg, his son Gewis, whom we call Gavir. Odin’s third son’s name was Siggi, his son Rerir. This dynasty ruled over what is now called France, and from it is descended the family called the Volsungs. From all these people great family lines are descended. Then Odin set off north and came to a country that they called Reidgotaland and gained possession of all he wished in that land. He set over the area a son of his called Skiold; his son was called Fridleif. From them is descended the family called the Skioldungs; they are kings of Denmark, and what was then called Reidgotaland is now called Jutland. After that Odin went north to what is now called Sweden. There was there a king whose name was Gylfi, and when he learned of the arrival of the men of Asia (who were called Æsir), he went to meet them and offered Odin as much power in his realm as he wished himself. And such was the success that attended their travels that in whatever country they stopped, there was then prosperity and good peace there, and everyone believed that they were responsible for it because thé people who had power saw that they were unlike other people they had seen in beauty and wisdom. Odin found the conditions in the country attractive and selected as a site for his city the place which is now called Sigtunir. He also organized rulers there on the same pattern as had been in Troy, set up twelve chiefs in the place to administer the laws of the land, and he established all the legal system as it had previously been in Troy, and to which the Turks were accustomed. After that he proceeded north to where he was faced by the sea, the one which they thought encircled all lands, and set a son of his over the realm which is now called Norway. He is called Sæming, and the kings of Norway trace their ancestry back to him, as do earls and other rulers, as it says in Haleygiatal. And Odin took with him a son of his whose name was Yngvi, who became king in Sweden, and from him are descended the family lines known as the Ynglings. These Æsir found themselves marriages within the country there, and some of them for their sons too, and these families became extensive, so that throughout Saxony and from there all over the northern regions it spread so that their language, that of the men of Asia, became the mother tongue over all these lands. And people think they can deduce from the records of the names of their ancestors that those names belonged to this language, and that the Æsir brought the language north to this part of the world, to Norway and to Sweden, to Denmark and to Saxony; and in England there are ancient names for regions and places which one can tell come from a different language from this one.")
    • Rune Magic and Song Manipulation/Absolute Music Manipulation (In Havamal of the Poetic Edda from stanzas 145-164, he learns runes and masters runic magic at the cost of his body for 9 days and 9 nights, looking down, hanging from a branch of the Yggdrasil and stabbing himself with his spear)
      • Situational Power and Absolute Law Manipulation (Stanza 145: Those songs I know, which nor sons of men nor queen in a king’s court knows; the first is Help which will bring thee help in all woes and in sorrow and strife.)
      • Health Manipulation, Omni-Healing (Stanza 146: A second I know, which the son of men must sing, who would heal the sick. Or I know a second that the sons of men, Must learn who wish to be leeches.)
      • Weapon Manipulation and complete immunity to Damage Manipulation or Weapon Manipulation and Staff Combat as well as Absolute Invincibility, Omni-Immunity and Absolute Invulnerability and Damage Removal (To weapons or to everything. Stanza 147: A third I know: if sore need should come of a spell to stay my foes; when I sing that song, which shall blunt their swords, nor their weapons nor staves can wound. Or A third I know, | if great is my need Of fetters to hold my foe; Blunt do I make | mine enemy's blade, Nor bites his sword or staff)
      • Chain Manipulation, Reality Warping (related to chains), Immunity to Binding alongside Enhanced Movement (Stanza 148: A fourth I know: if men make fast in chains the joints of my limbs, when I sing that song which shall set me free, spring the fetters from hands and feet. Or A fourth I know, | if men shall fasten Bonds on my bended legs; So great is the charm | that forth I may go, The fetters spring from my feet, Broken the bonds from my hands)
      • Stagnation, Time Manipulation, Space-Time Manipulation, Distance Manipulation, Infinity Manipulation, Absolute Sight and Flight Negation (Stanza 149: A fifth I know: when I see, by foes shot, speeding a shaft through the host, flies it never so strongly I still can stay it, if I get but a glimpse of its flight. Or A fifth I know, | if I see from afar An arrow fly 'gainst the folk; It flies not so swift | that I stop it not, If ever my eyes behold it
      • Immunity to Curse Inducement and Meta Jinx, Attack Reversal and Causality Negation alongside Plant Manipulation, Meta Power Immunity and Anger Empowerment (Stanza 150: A sixth I know: when some thane would harm me in runes on a moist tree’s root, on his head alone shall light the ills of the curse that he called upon mine. Or A sixth I know, | if harm one seeks With a sapling's roots to send me; The hero himself | who wreaks his hate Shall taste the ill ere I.)
      • Immunity to Primordial Fire Generation, Chaos Manipulation and Absolute Burning (Stanza 151: A seventh I know: if I see a hall high o’er the bench-mates blazing, flame it ne’er so fiercely I still can save it, — I know how to sing that song. Or A seventh I know, | if I see in flames The hall o'er my comrades' heads; It burns not so wide | that I will not quench it, I know that song to sing)
      • Calmness Empowerment, Passion Manipulation, Peace Aura, Peace Magic, Emotion Manipulation and Superpower Negation via Emotion Negation (Stanza 152: An eighth I know: which all can sing for their weal if they learn it well; where hate shall wax ‘mid the warrior sons, I can calm it soon with that song. Or according to Jackson Crawford, Old Norse expert: I know an eighth spell; it would be useful for anyone to learn it. When hate arises between any two people, I can cool their tempers.)
      • Weather Manipulation, Vehicle Augmentation, Ocean Manipulation and Sleep Inducement (Over the ocean) (Stanza 153: A ninth I know: when need befalls me to save my vessel afloat, I hush the wind on the stormy wave, and soothe all the sea to rest. Or according to Jackson Crawford: I know a ninth spell; if the need arises for me to save a ship upon the sea, I can calm the wind upon the waves and soothe the sea to sleep)
      • Magic Immunity, Archetype: Witch Slayer, Banishment/Abolishment/Absolute Separation, Battlefield Removal, Direction Reversal and Dimensional Warping (Stanza 154: A tenth I know: when at night the witches ride and sport in the air, such spells I weave that they wander home out of skins and wits bewildered. Or according to Jackson Crawford: I know a tenth spell; if I see witches at play in the air, I can cast this spell so that they get lost, {46} so they can’t find their skins, so they can’t find their minds.)
      • Archetype: True Friend, Safety Equipment Manipulation, Absolute Invincibility, War Empowerment, Army Manipulation, Shield Manipulation, Damage Negation, Meta Power Negation, Omni-Protection, Omni-Healing, Justice Manipulation and permanent Victory Inducement (Stanza 155: An eleventh I know: if haply I lead my old comrades out to war, I sing ‘neath the shields, and they fare forth mightily safe into battle, safe out of battle, and safe return from the strife. Or according to Jackson Crawford: I know an eleventh spell; if I lead old friends into a battle, I enchant their shields so that they will have the victory; they will go to battle unharmed, and return from battle unharmed. They will come home without harm.)
      • Absolute Restoration, Absolute Reincarnation, Absolute Resurrection and Self-Resurrection (Stanza 156: A twelfth I know: if I see in a tree a corpse from a halter hanging, such spells I write, and paint in runes, that the being descends and speaks. Or according to Jackson Crawford: I know a twelfth spell; if I see, hanging from a tree, a dead man’s corpse, I carve some runes and paint them, and then that corpse will walk and speak with me)
      • Birth Manipulation, Absolute Invincibility and Water Manipulation alongside immunity to Violence Inducement (Stanza 157: A thirteenth I know: if the new-born son of a warrior I sprinkle with water, that youth will not fail when he fares to war, never slain shall he bow before sword. Or according to Jackson Crawford: I know a thirteenth spell; if I sprinkle water upon a new-born boy, he will never be killed even if he goes into battle; that man will not die from violence.)
      • Nigh-Omniscience, Identity Recognition and True Name Manipulation (Stanza 158: A fourteenth I know: if I needs must number the Powers to the people of men, I know all the nature of gods and of elves which none can know untaught. Or according to Jackson Crawford: I know a fourteenth spell; it allows me to count all the gods for men. I know the names of all the gods and elves, and few who are fools can say that.)
      • Power Augmentation, Power Bestowal, Meta-Teaching and Concept Manipulation (Stanza 159: A fifteenth I know, which Folk-stirrer sang, the dwarf, at the gates of Dawn; he sang strength to the gods, and skill to the elves, and wisdom to Odin who utters. Or according to Jackson Crawford: I know a fifteenth spell; the dwarf Thjothreyrir cast it upon Delling’s doors. He conjured power for the gods, and courage for the elves; they knew Odin.)
      • Meta Love Inducement (Stanza 160: A sixteenth I know: when all sweetness and love I would win from some artful wench, her heart I turn, and the whole mind change of that fair-armed lady I love. Or according to Jackson Crawford: I know a sixteenth spell; if I want to win over a cunning woman and have her all to myself, I can change the mind of that lovely-armed beauty and win her favor for myself)
      • Telepathic Aura and Love Augmentation (Stanza 161: A seventeenth I know: so that e’en the shy maiden is slow to shun my love or according to Jackson Crawford: I know a seventeenth spell, to prevent a beautiful woman from shunning me. Loddfafnir, all these spells would be useful to you all your life. They would profit you if you learned them, they’d do you good if you remembered them, they’d suit your needs if you could use them)
      • Healing and Benefic Arts (Stanza 162: These songs, Stray-Singer, which man’s son knows not, long shalt thou lack in life, though thy weal if thou win’st them, thy boon if thou obey’st them thy good if haply thou gain’st them. Or according to Jackson Crawford: Now the words of the One-Eyed are heard in Valhalla, for the benefit of humans, for the harm of giants; health to you who speak them, health to you who know them, joy to you who learn them, health to you who hear them.)
      • Femininity Manipulation (Stanza 163: An eighteenth I know: which I ne’er shall tell to maiden or wife of man save alone to my sister, or haply to her who folds me fast in her arms; most safe are secrets known to but one- the songs are sung to an end.)
      • True Wisdom (Stanza 164: Now the sayings of the High One are uttered in the hall for the weal of men, for the woe of Jötuns, Hail, thou who hast spoken! Hail, thou that knowest! Hail, ye that have hearkened! Use, thou who hast learned!)
        • Bestower of Absolute Condition, True Invulnerability, Absolute Invincibility, Absolute Restoration, Omni-Reduction, Omni-Removal, Omni-Resistance, Omni-Negation, Reality Warping, Reality Armor, Weapon Manipulation, Damage Negation, Attack Bypassing, Meta Immunity Bypassing/Meta Power Immunity and Worship Empowerment (In Gesta Danorum Book 7: "Because he was of amazing beauty and outstanding size and since he surpassed his contemporaries in strength and height, he had enjoyed such fondness from Odin, whose oracle appears to have been responsible for his birth, that no blade could impair his unscathed condition. Thus weapons injurious to others were rendered futile and could cause him no hurt. This benefit did not go unrecompensed; he is said to have promised Odin all those souls which his sword had cast out of men’s bodies... Harald journeyed there in the guise of a beggar; when night had brought the revels to a close and all were drugged with wine and sleep, he battered his way into the bridal chamber with a beam. Vesti dashed a cudgel at his mouth but merely knocked out two of his teeth without inflicting a wound. Later two incisors pushed up unexpectedly to repair the loss... The shafts aimed at him lost their power to harm as if their points had been blunted. When the other side observed this fighter’s immunity, they pressed hard on him, humiliation spurring them to a keener assault. Harald, his body unhurt, either beat them down with his sword or made them run to save their skins... It was then that he showed a very striking proof of his bravery. Wearing a shirt which only reached up to his armpits, he faced spears with his chest unprotected")
    • Universe Creation/Multiverse Creation/Multiversal Manipulation (In Jackson Crawford's glossary of the Prose Edda: Ymir, the first giant, and the first living thing. Odin and his brothers made the earth from his corpse.)
    • Victory Deity Physiology (Can give victory through runes)
      • Permanent Victory Inducement (In Heimskringla, Odin is a warrior who took power over many countries, "so blessed with victory that in every battle he was the winner." His people came to believe he was able to assign victory in every battle, and found that when they called on his name when they were in trouble, help came after - "He was so blessed with victory that in every battle he was the winner, and it came about that his people believed that he was able to assign victory in every battle. It was his custom, if he was sending his men into battle or on other missions, that he first laid his hands on their heads and gave them bjannak.* They believed that then things would turn out well. It was also the case with his men that whenever they were in trouble on sea or on land, they called on his name, and always seemed to get help from that. They believed that all their security depended on him. He often went away so far that he spent many seasons on the journey")
    • War Deity Physiology (God of war)
    • Weather Manipulation (Could control storms, winds and the sea)
    • Wound Manipulation, Serpentine Tail, Paralysis Inducement, Dust Attacks and Matter Transmutation (In Gesta Danorum, Book 9: "Realizing that he could gain a vast blessing at the price of one small promise, Sigvard gladly acceded to his request. Then the old man, touching the discoloured point of infection, cleared it away with a quick manipulation of his hand and promptly stretched a scar across the wound. Lastly, after sprinkling dust on his irises, Roster departed. Spots unexpectedly appeared in his staring eyes and the dust produced what looked strikingly like little snakes. I could well believe that the one who staged this miracle wanted to give a more obvious proof of the young man’s future savagery through his eyes, so that this penetrating feature of his person should not fail to offer some prognostication of his subsequent life. An old crone, who was there to administer his medicines, took one glance at his countenance bearing these serpentine marks, recoiled from the young fellow in peculiar terror, and, slumping suddenly to the floor, fainted away")
    • Writing Deity Physiology (God of writing)
    • Zodiac Embodiment (Odin has power over every Zodiac sign of every culture)


  • Thor
    • Absolute Condition, Alcohol Immunity, Fact Manipulation, Truth Manipulation Lake/River Manipulation, immunity to Absolute Change and Absolute Illusion, Illusory Omnipotence and also has Absolute Stamina (In Prose Edda's The Fooling of Gylfe, Book 14: "Utgard-Loke now asked Thor what feats there were that he would be willing to exhibit before them, corresponding to the tales that men tell of his great works. Thor replied that he preferred to compete with someone in drinking. Utgard-Loke said there would be no objection to this. He went into the hall, called his cup-bearer, and requested him to take the sconce-horn that his thanes were wont to drink from. The cup-bearer immediately brought forward the horn and handed it to Thor. Said Utgard-Loke: From this horn it is thought to be well drunk if it is emptied in one draught, some men empty it in two draughts, but there is no drinker so wretched that he cannot exhaust it in three. Thor looked at the horn and did not think it was very large, though it seemed pretty long, but he was very thirsty. He put it to his lips and swallowed with all his might, thinking that he should not have to bend over the horn a second time. But when his breath gave out, and he looked into the horn to see how it had gone with his drinking, it seemed to him difficult to determine whether there was less in it than before. Then said Utgard-Loke: That is well drunk, still it is not very much. I could never have believed it, if anyone had told me, that Asa-Thor could not drink more, but I know you will be able to empty it in a second draught. Thor did not answer, but set the horn to his lips, thinking that he would now take a larger draught. He drank as long as he could and drank deep, as he was wont, but still he could not make the tip of the horn come up as much as he would like. And when he set the horn away and looked into it, it seemed to him that he had drunk less than the first time; but the horn could now be borne without spilling. Then said Utgard-Loke: How now, Thor! Are you not leaving more for the third draught than befits your skill? It seems to me that if you are to empty the horn with the third draught, then this will be the greatest. You will not be deemed so great a man here among us as the asas call you, if you do not distinguish yourself more in other feats than you seem to me to have done in this. Then Thor became wroth, set the horn to his mouth and drank with all his might and kept on as long as he could, and when he looked into it its contents had indeed visibly diminished, but he gave back the horn and would not drink any more... Then said Utgard-Loke: Now I will tell you the truth, since you have come out of the burg, that if I live, and may have my way, you shall never enter it again; and this I know, forsooth, that you should never have come into it had I before known that you were so strong, and that you had come so near bringing us into great misfortune. Know, then, that I have deceived you with illusions. [...] When you drank from the horn, and thought that it diminished so little, then, by my troth, it was a great wonder, which I never could have deemed possible.. One end of the horn stood in the sea, but that you did not see. When you come to the sea-shore you will discover how much the sea has sunk by your drinking; that is now called the ebb.")
    • Blunt Weapon Proficiency and Enhanced Hammermanship (In Prose Edda, Skardsarpamal - "He has also three things of great price: one is the hammer Mjöllnir, which the Rime-Giants and the Hill-Giants know, when it is raised on high; and that is no wonder, it has bruised many a skull among their fathers or their kinsmen. He has a second costly thing, best of all: the girdle of might; and when he clasps it about him, then the godlike strength within him is increased by half. Yet a third thing he has, in which there is much virtue: his iron gloves; he cannot do without them when he uses his hammer-shaft. But no one is so wise that he can tell all his mighty works; yet I can tell thee so much tidings of him that the hours would be spent before all that I know were told.")
    • Divine Combat and Earthquake Generation (Can kill giants)
    • Divine Weaponry (Mjölnir)
      • Absolute Accuracy and Blessing Inducement (Should be similar to Gungnir as it can "return to Thor like a boomerang"; Mjolnir can grant blessings as seen in surviving necklace-based iconography)
      • Absolute Attack (With Mjolnir)
      • Absolute Death Inducement and Absolute Death Manipulation (A blow from Thor’s hammer was so powerful that it would result in instant death)
      • Absolute Destruction (In the Prose Edda, "When the builder saw that his work was not going to be completed, he resumed his giant form. When the asas thus became sure that it was really a mountain-giant that had come among them, they did not heed their oaths, but called on Thor. He came straightway, swung his hammer, Mjolner, and paid the workman his wages,—not with the sun and moon, but rather by preventing him from dwelling in Jotunheim; and this was easily done with the first blow of the hammer, which broke his skull into small pieces and sent him down to Niflhel.")
      • Absolute Strength (He is called Asa-Thor, or Oku-Thor. He is the strongest of all gods and men, and rules over the realm which is called Thrudvang)
      • Earthquake Generation and Planet Destruction (Via the hammer. In The Poetic Edda: Hymiskviða: Drew up boldly the mighty Thor the worm with venom glistening, up to the side; with his hammer struck, on his foul head's summit, like a rock towering, the wolf's own brother. The icebergs resounded, the caverns howled, the old earth shrank together: at length the fish back into the ocean sank.)
      • Esoteric Lightning Manipulation and Thundercloud Manipulation (His lightning that is summoned can harm the planet)
      • Limitation Transcendence (In the Prose Edda, sectioned Loki's Wager with the Dwarves "Then he gave to Thor the hammer, and said that he might strike with it as hard as he pleased; no matter what was before him, the hammer would take no scathe, and wherever he might throw it he would never lose it; it would never fly so far that it did not return to his hand; and if he desired, it would become so small that he might conceal it in his bosom; but it had one fault, which was, that the handle was rather short.")
      • Meta Death-Force Manipulation and Meta Life-Force Manipulation (Although Mjolnir could be the bringer of death, it was also a symbol of life)
      • Obstacle Rejection, Obstacle Transcendence and Logic Manipulation (In the Gesta Danorum "However, Thor was swinging his club with marvellous might, and shattered all interposing shields, calling as loudly on his foes to attack him as upon his friends to back him up. No kind of armour withstood his onset, no man could receive his stroke and live. Whatsoever his blow fended off it crushed; neither shield nor helm endured the weight of its dint; no greatness of body or of strength could serve.")
      • Omni-Healing (Mjolnir is capable of healing injuries, illness, disorders, infections, intoxication etc..., by using its magical powers. Thor can even use this ability on himself.)
      • Omni-Protection, Death Inducement and Primordial Lightning Generation (It covered birth, marriage, and death, burial, and cremation ceremonies, weapons and feasting, travelling, land-taking, and the making of oaths between men. The famous weapon of Thor was not only the symbol of the destructive power of the storm, and of fire from heaven, but also a protection against the forces of evil and violence.)
      • One-Man Army and Meta Time Manipulation as well as Age Manipulation (Via fighting Elli, embodiment of Old Age. In the Prose Edda, Fooling of Gylfe: "Said Thor: Little as you call me, let anyone who likes come hither and wrestle with me, for now I am wroth. Answered Utgard-Loke, looking about him on the benches: I do not see anyone here who would not think it a trifle to wrestle with you. And again he said: Let me see first! Call hither that old woman, Elle, my foster-mother, and let Thor wrestle with her if he wants to. She has thrown to the ground men who have seemed to me no less strong than Thor. Then there came into the hall an old woman. Utgard-Loke bade her take a wrestle with Asa-Thor. The tale is not long. The result of the grapple was, that the more Thor tightened his grasp, the firmer she stood. Then the woman began to bestir herself, and Thor lost his footing. They had some very hard tussles, and before long Thor was brought down on one knee. Then Utgard-Loke stepped forward, bade them cease the wrestling, and added that Thor did not need to challenge anybody else to wrestle with him in his hall, besides it was now getting late.")
      • Power Bestowal (In the Prose Edda "Hringhorn was the name of Balder’s ship, and it was the largest of all ships. The gods wanted to launch it and make Balder’s bale-fire thereon, but they could not move it. Then they sent to Jotunheim after the giantess whose name is Hyrrokken. She came riding on a wolf, and had twisted serpents for reins. When she alighted, Odin appointed four berserks to take care of her steed, but they were unable to hold him except by throwing him down on the ground. Hyrrokken went to the prow and launched the ship with one single push, but the motion was so violent that fire sprang from the underlaid rollers and all the earth shook. Then Thor became wroth, grasped his hammer, and would forthwith have crushed her skull, had not all the gods asked peace for her.")
      • Primordial Chaos Manipulation, Meta Space-Time Absorption, Meta Space-Time Manipulation, Absolute Force Manipulation, Absolute Separation, Banishment, Boundary Manipulation, Absolute Cosmic Awareness, Shape Manipulation, Oath Manipulation, Law Manipulation, Form Manipulation, Omni-Negation, Power Augmentation, Energy Generation, Law Creation, Creation, Meta Power Immunity, Meta Immunity Bypassing, Phenomenon Manipulation, Nothingness Manipulation, Metaphysics Manipulation, Realm Manipulation and Meta Power Destruction (These roles of the hammer were inseparable from its use as a weapon to defend Asgard from the giants. As the famed historian of religion Mircea Eliade discusses in The Sacred and the Profane, one of the universal patterns in human consciousness is the concept of the cosmos, a realm defined by sacred time and space, and chaos, a realm defined by profane (ordinary) time and space. The cosmos is typically envisioned as a circle, an island in a sea of chaos. In Norse mythology, cosmos and chaos were called, respectively, innangard and utangard. Asgard, the homeworld of the gods, and Midgard, the homeworld of humanity, both have the element -gard in the modern English versions of their names. This suffix (garðr in Old Norse) denoted a fortress or an enclosure, something which was circumscribed by a wall, a fence, or some other kind of boundary to separate it from the areas outside of it. It was a cosmos that was protected against the utangard chaos that surrounded it. The world of the giants was called either Jotunheim or Utgard. Jotunheim simply means “the home of the giants,” while Utgard means “outside of the gard,” just like the more general term utangard. The Aesir, humanity, and their worlds were seen as being innangard, a cosmos, while the giants and their world were seen as being utangard, chaos. When something or someone was consecrated with Thor’s hammer, it (or he or she) was taken from the realm of chaos and absorbed into the cosmos. It was protected from the ill effects of chaos and its denizens, and sanctified and sanctioned by the social order and its divine models. The profane was banished and the sacred was established. This pattern is borne out both in the use of the hammer as a weapon and in its use as an instrument of blessing, consecration, protection, and healing. When Thor smote giants with the hammer, he was defending the cosmos and banishing the forces of chaos. When he blessed a marriage, a birth, a field, or a dead person with it, his act had the same religious/psychological significance.)
      • Weight Manipulation (Mjolnir was as heavy as a mountain)
        • Desired Result, Size Reduction, Omni-Healing and Meta Time Travel/Time Travel Combat (Via the Mjolnir: In The Prose Edda: Skáldskaparmál: "Then he gave the hammer to Thor, and said that Thor might smite as hard as he desired, whatsoever might be before him, and the hammer would not fail; and if he threw it at anything, it would never miss, and never fly so far as not to return to his hand; and if be desired, he might keep it in his sark, it was so small; but indeed it was a flaw in the hammer that the fore-haft was somewhat short.")
    • Earth Manipulation (In the Poetic Edda Hymiskvitha 22. Two whales on his hook | did the mighty Hymir Soon pull up | on a single cast; In the stern the kinsman | of Othin sat, And Veur with cunning | his cast prepared. 23. The warder of men, | the worm's destroyer, Fixed on his hook | the head of the ox; There gaped at the bait | the foe of the gods, The girdler of all | the earth beneath. 24. The venomous serpent | swiftly up To the boat did Thor, | the bold one, pull; With his hammer the loathly | hill of the hair Of the brother of Fenrir | he smote from above. 25. The monsters roared, | and the rocks resounded, And all the earth | so old was shaken; Then sank the fish | in the sea forthwith. Joyless as back | they rowed was the giant; Speechless did Hymir | sit at the oars, With the rudder he sought | a second wind.)
    • Fear Inducement (In the Prose Edda: "Hrungner had, as is well known, a heart of stone, sharp and three-sided; just as the rune has since been risted that is called Hrungner’s heart. Even his head was of stone. His shield was of stone, and was broad and thick, and he was holding this shield before him as he stood at Grjottungard waiting for Thor. His weapon was a flint-stone, which he swung over his shoulders, and altogether he presented a most formidable aspect. On one side of him stood the giant of clay, who was named Mokkerkalfe. He was so exceedingly terrified, that it is said that he wet himself when he saw Thor.")
    • Fire Manipulation (In Poetic Edda (Thrymskvitha) - Thrym looked 'neath the veil, | for he longed to kiss, But back he leaped | the length of the hall: "Why are so fearful | the eyes of Freyja? Fire, methinks, | from her eyes burns forth.")
    • Goat Transmutation (In Prose Edda's The Fooling of Gylfe: "Thor has two goats, by name Tangnjost and Tangrisner, and a chariot, wherein he drives. The goats draw the chariot; wherefore he is called Oku-Thor.")
      • True Resurrection (In the Prose Edda's Gylfaginning - "Thor tarried there overnight; and in the interval before day he rose up and clothed himself, took the hammer Mjöllnir, swung it up, and hallowed the goat-hides; straightway the he-goats rose up, and then one of them was lame in a hind leg. Thor discovered this, and declared that the husbandman or his household could not have dealt wisely with the bones of the goat: be knew that the thighbone was broken.")
    • Guardianship (Of earth and warriors)
    • Blessing Manipulation and possible Poison Immunity (Prose Edda: "The Midgard-serpent vomits forth venom, defiling all the air and the sea; he is very terrible, and places himself by the side of the wolf. [...] Thor gets great renown by slaying the Midgard-serpent, but retreats only nine paces when he falls to the earth dead, poisoned by the venom that the serpent blows on him.")
      • Fear Immunity (In Poetic Edda, Voluspo: "In anger smites | the warder of earth,-- Forth from their homes | must all men flee;- Nine paces fares | the son of Fjorgyn, And, slain by the serpent, | fearless he sinks.")
    • Meta-Concept Manipulation (In the Poetic Edda, Hymiskvitha His might the giant | again would match, For stubborn he was, | with the strength of Thor; None truly strong, | though stoutly he rowed, Would he call save one | who could break the cup. 30. Hlorrithi then, | when the cup he held, Struck with the glass | the pillars of stone; As he sat the posts | in pieces he shattered, Yet the glass to Hymir whole they brought.)
    • Power Augmentation (Via his belt. In Norse mythology, the megingjörð (Old Norse: megingjǫrð [ˈmeɣenˌɡjɔrð], meaning "power-belt") is a belt worn by the god Thor. The Old Norse name megin means power or strength, and gjörð means belt. According to the Prose Edda, the belt is one of Thor's three main possessions, along with the hammer Mjölnir and the iron gloves Járngreipr. When worn, the belt is described as doubling Thor's already prodigious strength.)
      • Infinity Bypassing and Infinite Dash/Infinity Negation (Thor cannot fly. In the Prose Edda's fooling of Gylfe: "Then said Utgard-Loke: Now I will tell you the truth, since you have come out of the burg, that if I live, and may have my way, you shall never enter it again; and this I know, forsooth, that you should never have come into it had I before known that you were so strong, and that you had come so near bringing us into great misfortune. Know, then, that I have deceived you with illusions. [...] In the next place, you struck me three times with the hammer. The first blow was the least, and still it was so severe that it would have been my death if it had hit me. You saw near my burg a mountain cloven at the top into three square dales, of which one was the deepest,—these were the dints made by your hammer. The mountain I brought before the blows without your seeing it.")
    • Primordial Force Manipulation (In Poetic Edda (Harbarthsljoth) Thor spake: 9. "My name indeed shall I tell, | though in danger I am, And all my race; | I am Othin's son, Meili's brother, | and Magni's father, The strong one of the gods; | with Thor now speech canst thou get. And now would I know | what name thou hast.")
    • Quest Inducement (In Poetic Edda, section Alvissmol: [...] Thor spake: 33. "Answer me, Alvis! | thou knowest all, Dwarf, of the doom of men: What call they the ale, | that is quaffed of men, In each and every world?" Alvis spake: 34. "'Ale' among men, | 'Beer' the gods among, In the world of the Wanes 'The Foaming'; 'Bright Draught' with giants, | 'Mead' with dwellers in hell, 'The Feast-Draught' with Suttung's sons." Thor spake: 3.5. "In a single breast | I never have seen More wealth of wisdom old; But with treacherous wiles | must I now betray thee: The day has caught thee, dwarf! (Now the sun shines here in the hall.)")
    • Reality Warping (In Prose Edda: "So he related to her how he had waded from the north over the Elivogs rivers, and had borne in a basket on his back Orvandel from Jotunheim; and in evidence of this he told her how that one toe of his had protruded from the basket and had frozen, wherefore Thor had broken it off and had cast it up into the sky, and made of it the star which is called Orvandel’s toe.")
    • Rune Magic (Possesses same abilities as Odin)
    • Sky Manipulation (In The Ásatrú Edda: Sacred Lore of the North: "All the hawks’ sanctuaries (skies) found themselves burning because of Ull’s stepfather (Thor), and the ground all low was battered with hail, when the goats drew the temple-power (Thor) of the easy-chariot forward to the encounter with Hrungnir. Svolnir’s widow (Jord, earth) practically split apart. Baldr’s brother (Thor) did not spare there the greedy enemy of men (Hrungnir). Mountains shook and rocks smashed; heaven above burned. I have heard that the watcher (Hrungnir) of the dark bone (rock) of the land (sea) of Haki’s carriages (ships) moved violently in opposition when he saw his warlike slayer.")
    • Soil Manipulation and Terrain Manipulation (Through his mother being Jord, female personification of the Earth)
    • Staff Proficiency (In the Prose Edda: "On his way Thor visited the giantess whose name is Grid. She was the mother of Vidar the Silent. She told Thor the truth concerning Geirrod, that he was a dog-wise and dangerous giant; and she lent him her own belt of strength and steel gloves, and her staff, which is called Gridarvol.")
    • Storm Manipulation, Rain Creation, Lightning & Thunder Manipulation (God of lightning)
    • Teleportation (In Prose Edda, Thor and Hrunger: "But when the asas grew weary of his arrogance, they named Thor’s name. At once Thor was in the hall, swung his hammer in the air, and, being exceedingly wroth, asked who was to blame that dog-wise giants were permitted to drink there, who had given Hrungner permission to be in Valhal, and why Freyja should pour ale for him as she did in the feasts of the asas.")
    • Thunder Manipulation (The hammer was used in formal ceremonies to bless marriages, births, and probably funerals as well. In one episode from medieval Icelandic historian Snorri Sturluson’s Prose Edda, Thor once killed and ate his goats, then brought them back to life by hallowing their bones with his hammer; could create thunder)
    • Transmutation and Matter Manipulation (In the Glossary section of Jackson Crawford's Poetic Edda, "Thjassi, a proverbially strong giant, father of Skathi. It is said that Thor killed him and threw his eyes into the sky, where they became stars.")
    • Universe Destruction (From https://notendur.hi.is//eybjorn/ugm/hymir/hym24.html: "It seems obvious that Útgarða-Loki's giants were terrified for the same reason that Hymir was: Þórr's strength is great enough to threaten the very structures which hold the universe together.")
    • Weather Manipulation (Can control the weather)

Vanir[]

All; Vanir Physiology, Old God/New God-Patron God

Jötunn[]

See: Jötunn Physiology, Old God/New God-Patron God

Other Germanic Deities[]

A-M[]

N-Z[]


Variations[]

Associations[]

Limitations[]

Sources[]

Poetic Edda

Jackson Crawford's transliteration of the Poetic Edda

Prose Edda

+ Numerous versions of both texts

Known Users[]

Anime/Manga

  • Othinus (Toaru Majutsu no Index)
  • Odin (Record of Ragnarok)
  • Loki (Record of Ragnarok)
  • Thor (Record of Ragnarok)

Cartoons

  • Norse Gods (The Grim Adventures of Billy and Mandy)
    • Odin
    • Thor
    • Loki
  • Loki (The Life and Times of Juniper Lee)
  • Taylor Evermore (The Life and Times of Juniper Lee)
  • Thor (The Life and Times of Juniper Lee)
  • Valhallan (Dexter's Laboratory)

Comics

  • Asgardians (Marvel Comics)
  • Odin Allfather (Marvel Comics)
  • Thor (Marvel Comics)
  • Loki (Marvel Comics)
  • Norse Gods (Erik Evensen's Gods of Asgard.)
  • Hel (Fables)
  • Thor, Loki, etc. (Valhalla)
  • Woden (The Wicked + The Divine)
  • Cassandra Igarashi/Urdr (The Wicked + The Divine)
  • Thor (Tarot: Witch of the Black Rose)
  • Loki (Tarot: Witch of the Black Rose)
  • Hel (Tarot: Witch of the Black Rose)
  • Jormungand (Tarot: Witch of the Black Rose)
  • Frost Giants (Tarot: Witch of the Black Rose)

Movies

  • Asgardians (Marvel Cinematic Universe)
  • Frost Giants (Marvel Cinematic Universe)
  • Aesir (Erik the Viking)
  • Thor (Vikingdom)

Literature

  • Krampus (Krampus the Yule Lord)
  • Norse Gods (Magnus Chase and the Gods of Asgard)
  • Norse Demigods (Magnus Chase and the Gods of Asgard)
  • Witches and Warlocks (Blue Bloods, Beauchamp Family and Summer on East End Series)
  • Mr. Wednesday (American Gods)
  • Low Key Lyesmith (American Gods)
  • Shadow Moon (American Gods)

Television

  • Most reincarnated characters (Almighty Johnsons)
    • Axl Johnson; reincarnation of Odin
    • Mikkel "Mike" Johnson; reincarnation of Ullr
    • Anders Johnson; reincarnation of Bragi
    • Tyrone "Ty" Johnson; reincarnation of Höðr
    • Olaf Johnson; reincarnation of Baldr
    • Elizabet Johnson/Agnetha; reincarnation of Freyja
    • Johan "Joe" Johnson; reincarnation of Njörðr
    • Hanna Larsen; reincarnation of Frigg
    • Gaia; reincarnation of Iðunn
    • Ingrid; reincarnation of Snotra
    • Stacey; reincarnation of Fulla
    • Michele Brock; reincarnation of Sjöfn
    • Colin Gundersen; reincarnation of Loki
    • Derrick Hansen; reincarnation of Thor
  • Norse Pantheon (Supernatural)
  • Witches and Warlocks (Witches of East End)

Video Games

  • Vikke (Lollipop Chainsaw)
  • The Aesir and Vanir pantheons (God of War)
  • Jötnar (God of War)
  • Freyr (Megami Ibunroku Persona)
  • Tyr (Megami Ibunroku Persona)
  • Verdandi (Megami Ibunroku Persona)
  • Loki (Persona 5)
  • Vanadis (Persona 5)
  • Xerneas (Pokémon)
  • Yveltal (Pokémon)
  • Zygarde (Pokémon)
  • Norse Gods (Scribblenauts series)
  • Frederick Beaumont/Loki (The Secret World)
  • Odin (Shin Megami Tensei)
  • Norse gods (Smite)
  • James Moriarty (Ruler) (TYPE-MOON)
  • Senji Muramasa (Alter Ego) (TYPE-MOON)
  • Sitonai (TYPE-MOON); Freiya
  • Frigg (Valkyrie Crusade)
  • Odin (Valkyrie Crusade)
  • Sif (Valkyrie Crusade)
  • Thor (Valkyrie Crusade)
  • Tyr (Valkyrie Crusade)
  • Loki (Valkyrie Crusade)
  • Freyja (Valkyrie Crusade)
  • Surtr (Valkyrie Crusade)
  • Hrungnir (Valkyrie Crusade)

Web Comics

Gallery[]

Mythology[]

Anime & Manga[]

Cartoons[]

Comics[]

Literature[]


Live Television/Movies[]

Video Games[]

Web Comics[]

Videos[]

Music[]

Examples & Fights[]

Analysis & Discussion[]

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