The power to influence and control all kinds of mythical creatures. Variation of Life Mastery.
- Mythic Control/Influence
User can control various mythic creatures (e.g, fairies, goblins, sirens, etc). They control them to do their bidding like, help them during situations, use them against foes, use them to see locations and get information about a particular place, use them for battle, use them for spying on others. User can also understand or communicate with them, hence creating and strengthening friendships.
- Empathy - to understand/feel mythic creature emotions.
- Mind Control - to control mythic creatures.
- Mind Link - to have a bond with mythic creatures.
- Sensory Scrying - to perceive through mythic creature senses.
- Summoning - to summon mythic creatures.
- Taming - to tame mythic creatures.
- Angel Manipulation - control angels.
- Beast Lordship - control mythical beasts.
- Cryptid Manipulation - control cryptids.
- Deity Manipulation - control deities.
- Demon Manipulation - control demons.
- Eldritch Being Manipulation - control outer abominations
- Faery Manipulation - control faeries.
- Ghoul Manipulation - control ghouls.
- Monster Manipulation - control monsters.
- Mythical Beast Manipulation
- Undead Manipulation - control undead.
- Life Mastery
- Mythic Physiology - constant physical/mental bond may allow user to adapt to mythic creature traits.
- Psychic Persuasion and/or Mind Control - limited to mythic creatures.
- Telepathy - limited to mythic creatures.
- May be limited to only certain species.
- Some can only control the mythic creatures they create or summon.
- Range maybe limited.
- Depends on environment.
- Duelists (Yu-Gi-Oh! franchise); via monster cards
- Guardian ÄRM users (Marchen Awakens Romance)
- Phantom (Marchen Awakens Romance)
- Halloween (Marchen Awakens Romance)
- Peta (Marchen Awakens Romance)