The power to control memories. Sub-power of Mental Manipulation.
- Memory Control
User can control memories of oneself and others, allowing them to modify, fabricate, suppress, influence, repair, restore, erase, detect, and view them. They can change memories to confuse, wipe away certain memories to cause amnesia, discern and provoke nostalgia, and enter the victim into a psychic vision, replaying their memory.
- Adoptive Muscle Memory: Replicate any movement that you have memorized.
- Enhanced Memory/Panmnesia: Instantly memorize any information that you have learned.
- Genetic Memory: Access the memories of one's genetic relatives or hereditary predecessors.
- Knowledge Projection: Project your memories onto others to give them knowledge.
- Memory Absorption: Steal the memories of others.
- Memory Vampirism: Feeds off of others' memories.
- Memory Destruction: Destroy memories from yourself or others.
- Memory Erasure: Erase memories from yourself or others.
- Amnesia: Selectively erase any of your unwanted memories.
- Manual Reset: Dump all previous memories so that one may start fresh.
- Psychic Disguise: Remove yourself from the memories of others.
- Memory Implantation: Implant memories into the minds of others, which could either be pre-existing memories from someone else, or false memories created by the user.
- Paramnesia: Distort or erase the memories of yourself or others, so that one can believe fantasies or lies without giving off cerebral implications of deception.
- Presence Insertion: Place oneself in memories of the target (and act as a loved one or old friend).
- Traumatize: Implant twisted memories within others to drive them into insanity.
- Memory Manifestation: Manifest memories of oneself or others into reality.
- Memory Overwrite: Overwrite the memories of others.
- Memory Projection: Create a holographic projection of someone's memories in order to be visually seen.
- Lingering Memory: Leave behind a memory of yourself to act as an afterimage.
- Memory Reading: Read the memories of others.
- Memory Replication: Copy the memories of others.
- Knowledge Replication: Copy the memories of others to acquire their knowledge.
- Memory Restoration: Recover damaged or old memories.
- Déjà-vu: Replay a specific memory.
- Refresh: Replay a subject’s recent optic sight.
- Memory Suppression: Lock unwanted memories in the mind until you wish to bring them back.
- Memory Vessel: Store memories in something.
- Memory World Creation:Have or create a world of memories.
- May lose control in times of stress or if rushed.
- May get overwhelmed with memories of others.
- May be an accidental side effect of Life-Force Absorption.
- May confuse your memories with someone else's.
- May need to make physical contact with their targets to activate their power.
- May only be able to create/manipulate certain types of memories.
- May be difficult in discerning manipulated memories with normal ones.
- Memories must be well defined or else targets may suspect that it's not their own.
- Users of Psychic Shield are either resistant or immune.
- Users of Retrocognition can perceive the difference between history and memory.
Live Action TV
- The Animus (Assassin's Creed series)
- Fairy Godmother's Wand (Disney's Cinderella)
- Neuralyzer (Men in Black)
- The Amnesulet (Yin Yang Yo!)