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The ability to manipulate the energy that is used to form magic. Sub-power of Magical Energy Manipulation. Combination of Life-Force Manipulation and Magic.

Also Called

  • Ethernano Manipulation (Fairy Tail)
  • Impersonal Energy Manipulation
  • Magical Life-Force Manipulation
  • Magoi Manipulation (Magi: The Labyrinth of Magic)
  • Mana Energy Manipulation
  • Mana Ergokinesis
  • Prana Manipulation
  • Sympathetic Energy Manipulation

Capabilities

User can create, shape and manipulate mana, the impersonal source of energy that is both external and internal, existing in people, places and objects, and can be transmuted by the user into magical powers that yields upstanding results in both practice and combat.

Much like the ability of Life-Force Manipulation, the user is able to draw the energy from their surroundings. However, the ability of mana relies more on the use of different methods of magic such as spoken incantations and mystic items, like spell books, charms, talismans, weapons, etc. in order to achieve the effects that the user desires.

Applications

Offensive Mana

The user can use their mana reserve as a raw energy attacks.

Defensive Mana

The user can use their mana for defensive purposes.

Natural Mana

The user can utilize the mana of nature to govern elemental forces.

Enchanting Mana

The user can manifest mana with or around objects or beings in to provide intentional excess mana. The infusion is magically charged. It is temporary, but highly effective.

Healing Mana

Healing mana can be given to a being who has lost mana in order to repair physical and mental infliction.

Sensory Mana

Users are able to use their mana to enchant their senses in order or mystically connect to the mana of others or objects.

Associations

Limitations

  • May take time to control.
  • May require objects of magic such as spell books, charms, amulets, runes, etc.
  • The sentient energy may be able to overwhelm the user and take over them.
  • Mana can drain the user and cause fatigue.
  • Mana is a power that one may need to study.
  • The strength and quantity of mana depends on the influence and authority one has.
  • Control, discipline, and restraint are extremely important. Unconscious, emotion-influenced, impulsive, or reckless use of this power can be catastrophic.
  • Since users emotions affect the magic directly, control is essential.
  • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
  • Vulnerable to Anti-Magic, Mana Draining Field Projection, Magical Energy Absorption, Magic Negation Field.

Trivia

  • Mana is a foundation of the Polynesian worldview, a spiritual quality with a supernatural origin and a pure, impersonal force. To have mana implies influence, authority, and efficacy—the ability to perform in a given situation. Similar concepts are also present in the Hawaiian and Tahitian culture.
    • In Hawaiian and Tahitian culture, mana is a spiritual energy and healing power which can exist in places, objects, and persons. Hawaiians believe that mana may be gained or lost by actions, and Hawaiians and Tahitians believe that mana is both external and internal. Sites on the Hawaiian Islands and in French Polynesia are believed to possess mana.
    • In the Gamera universe, mana is the ethereal energy source that connects all things, places, and people. It depends on the influence and authority one possesses over others. Given that Gamera is the guardian of the Earth, his mana is almost immeasurable.
  • Missionary Robert Henry Codrington defines mana as "a force altogether distinct from physical power, which acts in all kinds of ways for good and evil, and which it is of the greatest advantage to possess or control."
  • In many fantasy RPGs Mana acts as the source of the player's magical reserves.

Known Users

See Also: Mana.

Comics/Cartoons

  • Anodites (Ben 10 series)
    • Verdona
    • Gwen Tennyson
    • Sunny
  • Charmcaster (Ben 10 series)
  • Spellbinder (Ben 10: Ultimate Alien)
  • Ultimate Kevin (Ben 10: Ultimate Alien)
  • Duelists (Kaijudo: Rise of the Duel Masters)
  • Adwatia (Ben 10: Ultimate Ailen)
  • Hex (Ben 10)
  • Michael Morningstar (Ben 10 series)

Manga/Anime

  • Aram (Chain Chronicle)
  • Sai Akuto (Ichiban Ushiro no Dai Mao)
  • Mages (Magical Girl Lyrical Nanoha)
  • Users of Mana (League of Legends)
  • Dryad (Seiken Densetsu)
  • Users of Mana (Type-Moon)
  • Users of Mana (Black Clover)

Video Games

  • Witch Doctors (Diablo)
  • Warcraft Players (Warcraft)
  • Users of Mana (Toaru Majutsu no Index)
  • Users of Mana (Id-The Greatest Fusion Fantasy)
  • Gamera (Gamera 2: Advent of Legion)
  • Users of Kaijudo (Kaijudo Rise of the Duel Masters)
  • Mages (Fate franchise)
  • Players (Log Horizon)

Movies

  • Gamera (Gamera)

TCG

  • Cards (Magic: The Gathering)
  • Jace Beleren (Magic: The Gathering)
  • Ajani Goldmane (Magic: The Gathering)
  • Nicol Bolas (Magic: The Gathering)
  • Chandra Nalaar (Magic: The Gathering)
  • Elspeth Tirel (Magic: The Gathering)
  • Garruk Wildspeaker (Magic: The Gathering)
  • Gidion Jura (Magic: The Gathering)
  • Karn (Magic: The Gathering)
  • Kiora Atua (Magic: The Gathering)
  • Koth (Magic: The Gathering)
  • Liliana Vess (Magic: The Gathering)
  • Sorin Markov (Magic: The Gathering)
  • Nissa Revane (Magic: The Gathering)
  • Ral Zarek (Magic: The Gathering)
  • Sarkhan Vol (Magic: The Gathering)
  • Tamiyo (Magic: The Gathering)
  • Tezzeret (Magic: The Gathering)
  • Tibalt (Magic: The Gathering)
  • Venser (Magic: The Gathering)
  • Planeswalkers (Magic: The Gathering)

Literature

  • The D'Karon (The Book of Deacon)
  • Myranda Celeste (The Book of Deacon)
  • Deacon Celeste (The Book of Deacon)

References

Gallery