- For a gallery of examples for Magnetism Manipulation, see here.
The ability to manipulate magnetic fields. Sub-power of Electromagnetism Manipulation.
Also Called
- Magnet Release/Jiton
- Magnetic Field Manipulation
- Magnetic Manipulation
- Magnekinesis
- Magnetokinesis
- Molydbkinesis
Capability
Users can generate, control and manipulate magnetism in all its forms, both natural (planetary, solar, lunar, stellar, magnetosphere, magnetic materials/ferromagnetism, etc.), organic (generated by the electric currents of living beings) or artificial (everything creating/using electricity). User can affect any matter that is magnetic (iron, nickel, cobalt and their alloys, some rare earth metals, naturally-occurring minerals such as lodestone) manipulating and controlling them as they will and indirectly use them to manipulate other things.
Note that this power isn't Metal Manipulation, it is the ability to control magnetism but using this capability a Magnetism Manipulator can control certain metals. It also isn't much more powerful than Electromagnetism Manipulation.
Applications
- Generate and manipulate magnetic fields, and indirectly through them control anything that is affected/connected/ by/to them:
- Release the magnetic force in varying ways:
- Metal Manipulation limited to iron, nickel, cobalt and their alloys.
- Limited Matter Manipulation by affecting the metalic particles in the non-metalic objects.
- Limited Mind Control by affecting the metallic particles in brain.
- Limited Motor-Skill Manipulation by affecting the metallic particles in body.
- Magnetic Force-Field
- Magnetokinetic Constructs, including weapons, walls, armor or allies/servants.
- Electronic Disruption
- Magnetic Attacks
- Magnetic Infusion
- Sense magnetic fields, how they move and anything that moves/disturbs them.
- Detect metallic objects, advanced users can track humans by iron in their blood.
Techniques
- Attraction & Repulsion
- Coin Magnetism
- Electricity Manipulation - Conversely a changing magnetic field generates an electric field.
- Magnetic Aura
- Magnetic Projectile
- Magnokinetic Combat
Variations
- Antiferromagnetism
- Diamagnetism
- Ferrimagnetism
- Ferromagnetism
- Metamagnetism
- Paramagnetism
- Superparamagnetism
Associations
Limitations
- May be limited controlling existing/local magnetic fields.
- Magnetism in objects is destroyed at high temperatures.
Known Users
- Polaris (Marvel)
- Magneto (Marvel)
- Xorn (Marvel)
- Joseph (Marvel)
- Cosmic Boy (DC)
- Monsoon (Metal Gear Rising: Revengeance)
- Gahlok-Kal (Bionicle)
- Jovan (Bionicle)
- Makuta (Bionicle)
- Toa and Turaga of Magnetism (Bionicle)
- Rahkshi of Magnetism (Bionicle)
- Metal mane (Mane-online)
- Eustass Kid (One Piece); via Devil Fruit
- Hamrio Musica (Rave Master)
- Maestro (Zatch Bell)
- Dr. Doom (Fantastic Four)
- Bo LoFontaine (Heroes)
- The German (Heroes)
- Solva (Needless)
- Nikola Tesla (Sanctuary)
- Third Kazekage (Naruto); via Kekkei Genkai
- Fourth Kazekage (Naruto); via Kekkei Genkai
- Toroi (Naruto); via Kekkei Genkai
- Lodestar (Ben 10: Alien Force/Ben 10: Ultimate Alien)
- Toki Fujiwara (Code: Breaker)
- Nenene Fujiwara (Code: Breaker)
- Tech E. Coyote (Loonatics Unleashed)
- Mecha Knuckles (Sonic the Hedgehog/Archie Comics)
- Samantha Paine/Magness (A.T.O.M)
- Cole MacGrath (inFAMOUS)
- The Beast/John White (inFAMOUS)
- Sofia Reyes (Los Unicos)
- Cybertronians via Polarity Gauntlets (Transformers)
- Boulderon (Bakugan)
- Pyrrha Nikos (RWBY)
- Max (Paranatural)
- Deathstroke (Lois and Clark)