The ability to wield or create weapons using magnetic forces. Variation of Power Weaponry.
- Gauss Weaponry
- Magnetic Weapons
- Magnetic Accelerator Weapons
- Mass Accelerator Weapons
- Rail Weaponry
- Coil Weaponry
User can to create or wield weaponry with power over magnetism, which grants the user a wide variety of magnet-based abilities, including possible extension to electromagnetism. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of magnet-based ability they possess.
- Electromagnetic Beam Emission
- Electromagnetic Infusion
- Electromagnetic Pulse Emission
- Magnetic Infusion
- Magnetic Projectile
- Electromagnetism Manipulation
- Magnetic Energy Manipulation
- Magnetism Manipulation
- Magnetokinetic Constructs
- Power Weaponry
- Scientific Weaponry
- May cause damage to robotic entities that use the power due to EMP effects.
- May not be able to overpower Transcendent Weaponry.
- Weapon may require a source of power such as an item.
- Demagnetization can disable the powers.
- Anti-Electromagnetic Field Projection