The ability to utilize magnetism to launch metal projectiles. Technique of Magnetism Manipulation.
- Railgun Effect
The user can use the pressure of magnetic fields to propel metal as projectiles.
- Defensively, repel all metallic projectiles that opponents launch back at them with equal or increased force.
- Fire bullets and shells without the necessity of actual firearms and launching devices.
- If electromagnetism is used, the projectile may also be charged with electricity for an additional explosive impact.
- The user can use magnetism to gather scraps of metal and use the repellant force to fire it at incredible velocity.
- Using magnets as conductive rails or coils to accelerate the metal projectile via electric currents and magnetism, effectively creating a Rail-gun or Coil-gun, respectively.
- The rail-gun creates a very powerful bullet, as it generates high amounts of heat and tremendous velocity, which in turn can cause a very deadly impact.
- The coil-gun does not have as much firepower as the rail-gun, but does not require conductive rails, which would be less time-consuming in between shots, allowing rapid fire.
- Using the attraction of magnetism, attract one large bundle of scrap metal and slam it against one end of a connector, causing another bundle of scrap metal at the other end to fire off with tremendous velocity and force by using constraint to create acceleration between two objects, creating a Gauss Cannon.
- Bullet Projection
- Electricity Manipulation
- Electromagnetism Manipulation
- Magnetism Manipulation
- Projectile Enhancement
- Ammunition available is a very important factor to the technique.
- At incredible heat, magnetism will be destroyed.
- Large energy consumption may be required for firing.
- Speed of projectile causes friction and heat, may cause projectile to melt.