The power to manipulate magical charms.
- Amulet Control/Manipulation
- Charm Control/Manipulation
- Juju Control/Manipulation
- Magic Charm Control/Manipulation
- Magical Charm Control
- Mojo Control/Manipulation
- Omamori Control/Manipulation
- Periapt Control/Powers
- Talisman Control/Manipulation
- Totem Control/Manipulation
User can create, shape and manipulate any sort of charms, including magical charms, which are magical items that are believed to use magic to protect the user, grant magical powers or grant good luck. This could be in the form of anything, from jewelry, to a four leaf clover and a rabbit's foot.
- Create/generate/multiply magical charms.
- Shape, compress, liquefy and/or otherwise manipulate magical charms.
- Attack Powers using magical charms.
- Constructs Creation using magical charms, including weapons/missiles, walls, armor or allies/servants.
- Control Manipulation
- Improbable Weapon Proficiency - By using magical charms as a weapon.
- Move/lift magical charms at nearly any speed whether in/on a surface, air or water. One could even do this in a vacuum of space if one has a way to survive the experience.
- Paper Charm Magic
- Blessing Inducement
- Defense Powers
- Divine Protection
- Magical Energy Manipulation
- Magic Empowerment
- Object Manipulation
- Probability Manipulation
- Supernatural Manipulation
- Supernatural Properties Manipulation
- May be unable to create magical charms, being limited to manipulating only from already existing sources.
- Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
- Talisman (Valkyrie Crusade)