Power to manipulate madness. Sub-power of Mental Manipulation.
Also Called
- Delirium Control/Manipulation
- Insanity Control/Manipulation
- Madness Control
Capabilities
The user can absorb, create, control, and manipulate Madness/Insanity of themselves, others or the madness energy around, whether increasing, decreasing, causing or otherwise chancing insanity, even manifesting the emotional energy to physical level and gain power from it.
Applications
- Corrupting Madness
- Insanity Absorption
- Insanity Constructs
- Insanity Empowerment
- Insanity Inducement
- Insanity Projection
- Madness Aura
- Madness Form
- Madness Infusion
- Psychic Shield
- Sanity Theft
- Sanity Transferal
- Unpredictability
Techniques
Variations
Associations
- Death Aspect Manifestation
- Dark Arts
- Malefic Force Manipulation
- Mental Manipulation
- Psycho Warping
- Xenopsychic Reality Warping
Limitations
- May be hard to control.
- User may not be immune to negative effects.
- May be constantly active.
- Weak against Lucidity Manipulation.
Known Users
- Old Gods (Warcraft)
- Delirium (DC/Vertigo)
- Madness users (Soul Eater)
- Dionysis/Bacchus (Greco-Roman Mythology)
- Nyarlathotep (Cthulhu Mythos)
- Sheogorath (The Elder Scrolls)
- Glory/Glorificus (Buffy the Vampire Slayer)
- Medb (Valkyrie Crusade)
- Bacchus (Valkyrie Crusade)
- Cthulhu (Valkyrie Crusade)
- Reisen Udongein Inaba (Touhou Project)
- Cthulhu (Valkyrie Crusade)
- Clan Malkavian (Vampire: The Masquerade)