The power to manipulate locks. Variation of Object Manipulation.
- Barrel Manipulation
- Jail Rule Manifestation
- The Master Key
User can create, shape and manipulate locks and any other mechanical or electronic devices/items that can be used to fastening/securing doors, gates, lids, drawers, etc. in position and is released by a physical object (such as a key, keycard, fingerprint, RFID card, security token, etc.), by supplying secret information (such as a keycode or password), or by a combination.
- Access and Occlusion
- Activation & Deactivation
- Control Manipulation
- Improbable Weapon Proficiency - By using locks as a weapon.
- Lock Creation
- Manipulate the properties of locks.
- Repair locks.
- Move/lift locks.
- Object Attacks using locks.
- Object Constructs using locks.
- Object Possession
- Object Transmutation into locks.
- Absolute Lock Manipulation
- Assimilation Shield
- Door Manipulation
- Elemental Shield Construction
- Force-Field Manipulation
- Key Manipulation
- Key-Based Powers
- Metal Manipulation
- Object Manipulation
- Plastic Manipulation
- Trapping Intuition
- May be unable to create locks, being limited to manipulating only from already existing sources.
- Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
- The Lock Card (CardCaptor Sakura)
- Keyblade Wielders (Kingdom Hearts)
- Lady Wifi (Miraculous: Tales of Ladybug and Chat Noir)
- Tikki (Miraculous: Tales of Ladybug and Chat Noir)
- Tanith Low (Skulduggery Pleasant)
- Keyblades (Kingdom Hearts)