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Power to manipulate islands and everything in them. Variation of Environmental Manipulation.
User can create, shape and manipulate the islands and everything in it, including all the aspects of the environment, from the purely physical ones and also mythical/conceptual ones. Islands are defined as any piece of sub-continental land that is surrounded by water. Very small islands such as emergent land features on atolls can be called islets, skerries, cays or keys. An island in a river or a lake island may be called an eyot or ait, or a holm. A grouping of geographically or geologically related islands is called an archipelago.
- Animal Imitation/Animal Morphing (animals dwelling on islands)
- Animal Manipulation (animals dwelling on islands)
- Disaster Manipulation
- Earth Manipulation
- Island Adaptation
- Island Creation
- Monetary Manipulation easily have knowledge of where hidden relics and wealth lay on islands.
- Nigh Omniscience regarding islands.
- Organic Constructs and Elemental Constructs for creating and manipulating items from and of islands.
- Plant Manipulation
- Sand Manipulation (on the coasts)
- Water Manipulation
- Weather Manipulation
- Environmental Manipulation
- Fertility Inducement
- Lake/River Manipulation
- Ocean Manipulation
- Pacifism Inducement
- Serenity Inducement
- Terrain Manipulation
- User may be unable creating islands, being limited to manipulating already existing ones.
- Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
- Nesoi (Greek Mythology)
- Poli'Ahu (Valkyrie Crusade)