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The power to use the traits of inanimate objects. Technique of Object Manipulation. Variation of Cryptic Physiology and Shapeshifting.

Also Called

  • Object Mimicry/Physiology

Capabilities

The user is or has the ability to take on the form of inanimate objects (furniture, food, tools, toys, etc.), which grants several abilities most of which come from the materials their bodies are made of.

Applications

Variations

Associations

Limitations

  • Depending of the material user is made of.
  • May be inanimate temporarily/permanently.

Known Users

Literature

  • Slappy the Dummy (Goosebumps)
  • The Luggage (Discworld)

Films

  • Benny (Ella Enchanted)
  • Chucky (Child's Play)
  • KITT (Knight Rider)

Television

  • Lumiere (Once Upon a Time)
  • Sid the Dummy (Buffy the Vampire Slayer)
  • Carpet (Aladdin)
  • Residents of the Beast's Castle (Beauty and the Beast)
    • Lumiere
    • Cogsworth
    • Mrs. Potts
    • Chip
  • Apparats (The Brave Little Toaster)

Cartoons

  • Simon Stoolowitz (The Simpsons)
  • BMO (Adventure Time)
  • Mala Mala Jong (Xiaolin Showdown)
  • Aqua Teens (Aqua Teen Hunger Force)
  • Abuelita (Gravity Falls); formerly

Manga/Anime

  • Fear Kubrick (CubedxCursedxCurious)
  • Alphonse Elric (Fullmetal Alchemist)

Video Games

  • Morgan Yu (Prey)
  • Mimic (Prey)
  • Voltorb (Pokémon)
  • Electrode (Pokémon)
  • Rotom (Pokémon); via Object Possession
  • Lingering Sentiment (Kingdom Hearts series)
  • Unversed (Kingdom Hearts: Birth by Sleep)
  • Caliburn (Sonic and the Black Knight)
  • Stuffwell (Mario & Luigi: Partners in Time)
  • Toy Box (Valkyrie Crusade)
  • Caliburn (Sonic the Hedgehog)
  • Mario's Cap (Super Mario Odyssey)

Gallery

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