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Inanimate Object Physiology

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The power to use the traits of inanimate objects. Technique of Object Manipulation. Variation of Cryptic Physiology and Shapeshifting.

Also CalledEdit

  • Object Mimicry/Physiology


The user is or has the ability to take on the form of inanimate objects (furniture, food, tools, toys, etc.), which grants several abilities most of which come from the materials their bodies are made of.





  • Depending of the material user is made of.
  • May be inanimate temporarily/permanently.

Known UsersEdit


  • Slappy the Dummy (Goosebumps)
  • The Luggage (Discworld)


  • Benny (Ella Enchanted)
  • Chucky (Child's Play)
  • KITT (Knight Rider)


  • Lumiere (Once Upon a Time)
  • Sid the Dummy (Buffy the Vampire Slayer)
  • Carpet (Aladdin)
  • Residents of the Beast's Castle (Beauty and the Beast)
    • Lumiere
    • Cogsworth
    • Mrs. Potts
    • Chip
  • Apparats (The Brave Little Toaster)


  • Simon Stoolowitz (The Simpsons)
  • BMO (Adventure Time)
  • Mala Mala Jong (Xiaolin Showdown)
  • Aqua Teens (Aqua Teen Hunger Force)
  • Abuelita (Gravity Falls); formerly


  • Fear Kubrick (CubedxCursedxCurious)
  • Alphonse Elric (Fullmetal Alchemist)

Video Games

  • Voltorb (Pokémon)
  • Electrode (Pokémon)
  • Rotom (Pokémon); via Object Possession
  • Lingering Sentiment (Kingdom Hearts series)
  • Unversed (Kingdom Hearts: Birth by Sleep)
  • Caliburn (Sonic and the Black Knight)
  • Stuffwell (Mario & Luigi: Partners in Time)
  • Toy Box (Valkyrie Crusade)
  • Caliburn (Sonic the Hedgehog)
  • Mario's Cap (Super Mario Odyssey)


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