The power to use magic that hypnotizes targets. Form of Magic. Variation of Hypnosis.
Also Called
- Hypnosis Magic
- Mesmerism Magic
Capabilities
The users of the power can utilize powerful spells to hypnotize targets, placing them in a trance-like state or compelling them to follow the caster's commands.
Applications
Associations
Limitations
- Users of Indomitable Will / Control Negation / Magic Negation / Psychic Shield are highly resistant
- Users of Control Immunity / Magic Immunity / Psychic Immunity are impervious.
- People with may be immune.
- May require concentration.
- May require verbal communication/commands.
- May require time and/or cooperation from the victim like typical Hypnosis.
- May only work on living targets or targets that have controllable minds.
- Effects may wear off after time, due to distance or from weakness/death of caster.
- Skill/strength of caster may affect magic's effectiveness.
Known Users
- Klarion the Witch Boy (DC Comics)
- Doctor Occult (DC Comics)
- John Constantine (DC Comics)
- Merlin (DC Comics)
- Voodoo Master (DC Comics)
- Jafar (Disney's Aladdin)
- Bora (Fairy Tail)
- Imperius Curse Users (Harry Potter)
- Spell of Liquid Compulsion Users (Kaijudo: Clash of the Duel Masters)
- The Ancient One (Marvel Comics)
- Doctor Druid (Marvel Comics)
- Kaluu (Marvel Comics)
- Lorelei (Marvel Comics)
- Baron Mordo (Marvel Comics)
- Doctor Strange (Marvel Comics)
- Witchfire (Marvel Comics)
- Quan Chi (Mortal Kombat)
- Discord (My Little Pony: Friendship Is Magic)
- Queen Chrysalis (My Little Pony: Friendship Is Magic)
- Starlight Glimmer (My Little Pony: Friendship Is Magic)
- Maxim Horvath (The Sorcerer's Apprentice)
- Magikoopa (Super Mario Adventures)
Known Objects
- Ice King's Ring (Adventure Time)
- Hypno Stone (Teenage Mutant Ninja Turtles 2012 series)
- Horn of Hypnos (W.I.T.C.H.)