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- Hot Air Control
User can create, shape and manipulate hot air, combining various air/wind related powers with searing heat.
- Create/generate/increase, shape and manipulate hot air.
- Air Attacks
- Air Solidification, Density Manipulation, and Pressure Manipulation via controlling air molecules.
- Atmospheric Adaptation
- Various forms of traveling:
- Telekinesis by controlling the hot air around objects.
- Repel projectiles by controlling air vectors
- Aerokinetic Combat
- Air Absorption
- Air Aura
- Air Mimicry
- Air Portal Creation
- Healing Wind
- Razor Wind
- May be unable to create hot air/wind, being limited to manipulating only from already existing sources.
- Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
- Ineffective in a vacuum: atmosphere must be present. Variations in air-pressure may complicate things for beginners.
- Weak against Cold Manipulation, Ice Manipulation, Cold Air Manipulation and other powers with cold/ice related effects.
- Users of the flame Mammon (Code: Breaker)
- Natsu Dragneel (Fairy Tail)
- Uosuke (Fairy Tail)
- Notus (Greek Mythology)
- Ranma Saotome (Ranma 1/2); via Hiryu Korin Dan