The power to cause an area to be haunted by ghosts. Sub-power of Phantasm Manipulation and Curse Inducement.
Also Called
- Haunting
- Haunting Inducement
- Spiritual Attraction/Obsession
Capabilities
The users can cause an area, buildings, vehicles or objects to become a festering ground for ghosts and evil spirits.
Applications
- Apparition Materialization
- Ectoplasm Manipulation
- Fear Inducement
- Mediumship
- Object Manipulation
- Phantasm Manipulation
- Torment Inducement
Variations
- Illusion-Casting
- Meta-Possession
- Nanomerge
- Psionics
- Spiritual Energy Physiology
- Structure Manipulation
Associations
- Astral Projection
- Astral Trapping
- Curse Inducement
- Effect Field Projection
- Ghost Physiology
- Phantasm Dwelling Creation
- Poltergeist Physiology
- Reanimation
- Soul Manipulation
- Spirit Physiology
- Spirit Magic
Limitations
- Even if the user wanted to use the power for good (e.g. Halloween) the spirits would be evil.
- User can't control the spirits/ghosts.
- Spirits/ghosts can be banished or purified.
Known Users
- Yami Bakura (Yu-Gi-Oh!)
- Purple Man (Five Nights At Freddy's)
- King Boo (Luigi's Mansion)
- Certain Ghosts (Ghostbusters Franchise)
- Ghost Rider (Marvel's Hulk & the Agents of S.M.A.S.H)
- Ghost Knights (Rune Soldier Louie)
Known Locations
- Monster House (Monster House)
- Luigi's Mansion (Luigi's Mansion)