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The power to manipulate guns. Variation of Weapon Manipulation.
- Artillery Manipulation/Control/Mastery
- Firearm Manipulation/Control/Mastery
- Gun Control/Mastery
User can create, summon, shape, manipulate and use any kind of guns with perfect skill, whether they are primitive, modern or futuristic, shoot physical, liquid, energy, etc, or what they use to propel the ammunition.
- Create/generate/multiply guns.
- Shape, compress, liquefy and/or otherwise manipulate guns.
- Ammunition Manipulation
- Attack Powers using guns.
- Bullet Projection
- Enhanced Marksmanship
- Hidden Arsenal
- Move/lift guns at nearly any speed whether in/on surface, air or water. One could even do this on vacuum of space if one has way to survive the experience.
- Weapon Calling
- Weapon Constructs using guns, including walls, armor or allies/servants.
- Weapon Proficiency on any guns they get on their hands.
- Bullet Manipulation: always hit your target.
- Infusion: charge the gun with special effects, making it even deadlier.
- Portal Creation: strike from anywhere/infinite distance/auto-pointblank shot.
- Rule Bending: multiply the power of each shot.
- Gunpowder Manipulation
- Metal Manipulation
- Missile Generation
- Science Manipulation: create more powerful and sophisticated guns.
- Weapon Manipulation
- May be unable to create guns, being limited to manipulating only from already existing sources.
- Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
- May be unable to create bullets, being limited to manipulating only from already existing sources.