The power to manipulate the study of games and strategy. Sub power of Mathematics Manipulation, Logic Manipulation, and Causality Manipulation.
Capabilities
User can manipulate game theory, the study of "games" (actual games, a business, boxing, essentially anything that involves strategy) and how the strategy changes throughout them. The user can change the dominant strategy and induce an equilibrium.
Applications
- Always win in actual games, such as chess or poker.
- Change the dominant strategy of a game to make something that wouldn't normally be a good
idea to become the best possible strategy.
- Enhanced Combat
- Induce a nash equilibrium upon the situation.
- Order Inducement
Techniques
- Anarchy Inducement/Monarchy Inducement (as game theory plays a large role in politics)
- Manipulate other sciences that involve game theory.
- Manipulate evolution.
- Manipulate the economy.
- Victory Inducement
Associations
Limitations
- Game theory is the study of strategic decision making, and manipulating it can only change how the decision affects the strategy of a game. The user cannot make running slowly become the dominant strategy of a race, nor can they make not trying become the dominant strategy of an arm wrestling contest.
Known Users
- Red Knight (Forgotten Realms)