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The ability to manipulate phase-jumping radiation. Combination of Teleportation, Radiation Manipulation and EM Spectrum Manipulation. Variation of Teleportation Energy Manipulation.

Also Called[]

  • Warp Wave Control/Mastery
  • Tele-Transportation Radiation Manipulation
  • Translocational Energy Control/Manipulation

Capabilities[]

User can create, shape, and manipulate phase-jumping radiation, which disassembles matter or energy into its component particles and reassembles them upon arrival after transport. Distances traversed span from interplanetary to interdimensional faster than the speed of light.

Offensively, user can convert mass into material energy, creating the most destructive force in any known existence.

Applications[]

Techniques[]

Variations[]

Associations[]

Limitations[]

  • Constant exposure may cause shortlived mental instability.
  • User must have a desired location set to make their jumps.
  • Requires a clear line of sight to transport, any obstructions can be disastrous.
  • Warp effect may be temporary, those teleported may return once the radiation wears off.

Known Users[]

  • Cisco/Vibe (Arrow/DC Comics)
  • Francisco/Reverb (Arrowverse)
  • Gypsy (Arrowverse)
  • Herald (DC Comics)
  • Kindred Marx (DC Comics)
  • The Ghost (DC Comics)
  • Max Eisenhardt/Magneto (Marvel Comics)
  • Slipstream (Marvel Comics)
  • Sam (Power Rangers: S.P.D)

Known Objects[]

  • Event Horizon Wave (DC Comics)
  • Horn of Gabriel (DC Comics)
  • Mother/Father Box (DC Comics)
  • Zeta/Omega Beam Technology (DC Comics)
  • M.A.S.S. Device (G.I.Joe)
  • Soliton Wave Rider (Star Trek: TNG)
  • The Teleportal (TMNT Franchise)
  • The Transmat (TMNT Franchise)

Gallery[]

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