The power to gain strength from having a patron. Technique of Merchandise Manipulation. Variation of Affinity. Opposite of Thievery Empowerment. Not to be confused with Serving Empowerment.
Also Called[]
- Business Empowerment
- Sponsorship Empowerment
Capabilities[]
Users become stronger, faster, more durable, etc. by being patronized by others, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the patronage or even slow or stop aging.
Applications[]
- Decelerated Aging/Semi-Immortality
- Enhanced Condition or Supernatural Condition
- Metabolization
- Self-Power Augmentation
- Self-Sustenance
Associations[]
- Addictive Contentment
- Addiction Manipulation
- Affinity
- Greed Manipulation
- Merchandise Manipulation
- Personal Patron
Limitations[]
- May lose power if user doesn't love the brand or the product they were patronizing in.
- May decrease in power if another user has any Bond Empowerment ability.
Known Users[]
- Brand Monsters/Entities (Branded)
- The Bane (The Spook's Curse)
- Heroes (Greek Mythology)
- Legion Gods (Shinza Bansho)