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The ability to be a master of wielding anchors. Variation of Improbable Weapon Proficiency.

Also Called[]

  • Anchor Aptitude/Expertise/Intuition/Mastery/Wielding

Capabilities[]

Users, either innately or through training, are masters of using anchors in battle, being able to wield anchors of any size with great proficiency and skill.

Applications[]

Associations[]

Limitations[]

  • Cannot cut through enemies.
  • May be too heavy as a weapon to wield normally.
  • May require a degree of training or exposure.
  • May take time to achieve mastery.

Known Users[]

See also: Anchors Away.

  • Bartholomew Alexander Samuel Kristoff (Anima: Beyond Fantasy)
  • Captain Flynt (Borderlands 2)
  • Anchormen (Borderlands 2: Captain Scarlett and Her Pirate's Booty)
  • Blue Flight Dragon,Trans-core Dragon (Card Fight Vanguard)
  • Key Anchor, Dabid (Card Fight Vanguard)
  • Merineraizer (Card Fight Vanguard)
  • Aquaman 1000000 (DC Comics)
  • Captain Hookmon (Digimon)
  • Mermainmon (Digimon)
  • Donald Duck (Disney Mirrorverse)
  • Tidehunter (Dota)
  • Ward Zabac (Final Fantasy VIII)
  • May (Guilty Gear series)
  • Nautilus (League of Legends)
  • Dogshank (Lego Ninjago: Masters of Spinjitzu)
  • Mr. Hook (Marchen Awakens Romance)
  • Ruby Heart (Marvel vs Capcom 2)
  • Metal Shark Player (Megaman X6)
  • Sinbad (Monster Strike)
  • Roadhog (Overwatch); alternate skins
  • Dhelmise (Pokémon)
  • Chosokabe Motochika (Sengoku Basara)
  • Savage Pan and Captain Roll (Shaman King)
  • Shovel Knight (Shovel Knight)
  • Treasure Knight (Shovel Knight)
  • Thumpback (Skylanders: Giants)
  • Logg (Suikoden V)
  • Terrarian (Terraria)
  • Minamitsu Murasa (Touhou Project)
  • Sea giants (Warcraft)
  • Cap’N Crash (Yokai Watch)

Gallery[]

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