The ability to become an embodiment of fear. Variation of Emotional Energy Manipulation, Fear Manipulation and Emotion Embodiment. Ultimate version of Nightmare Embodiment. Not to be confused with Horror Embodiment.
Also Called
- Fear Incarnate
- Fear Personification
- Horror Embodiment
- Paranoia Embodiment
- Terror Embodiment
- The Fearful
Capabilities
Users can become an physical manifestation or personification of fear and gain power from the fear in others or oneself. Users can use fear as a power source to extend their life span or as a weapon, they can become immune to death unless certain conditions are met.
Applications
- All Fear-based Powers
- Concept-Dependent Immortality
- Death Inducement
- Fear Manipulation
- Meta Fear Inducement
- Nemesis Form
- Nightmare Embodiment
- Phobia Creation
- Phobia-Initiated Ability Manifestation
- True Illusion
Associations
- Bogeyman Physiology
- Chaos Inducement
- Dark Arts
- Evil Empowerment
- Emotional Energy Manipulation
- Horror Embodiment
- Id Beast Creation
- Jabberwock Physiology
- Menacing Presence
- Power Manifestation
- Personal Demon Physiology
Limitations
- Without fear the user could be weakened.
- Overcoming fear can weaken the user.
Known Users
- Alsanna, Silent Oracle (Dark Souls II)
- Parallax (DC Comics)
- Diablo (Diablo)
- The Fears (The Fear Mythos)
- Monsters (Girl vs Monster)
- Deimos (Greek Mythology)
- Phobos (Greek Mythology)
- Fear (Inside Out)
- The Jabberwocky (Once Upon a Time in Wonderland)
- Ole's Father (Psychonauts)
- Eta (Red vs Blue)
- Pitch Black (Rise of the Guardians)
- Romper (Silent Hill)
- Asura (Soul Eater); via Madness of Fear
- The Clown (Star Trek Voyager)
- Huwawa (Valkyrie Crusade)
- Sha of Fear (Warcraft)
- Aza'gorod, the Nightbringer (Warhammer 40k)