- "All the world's evil? It'll take at least three times as much to harm me."
- ― Gilgamesh (Fate/Stay Night)
The ability to be immune to anything evil. Opposite to Good Immunity.
Also Called[]
- Evil/Malevolence/Malice Durability/Cancellation/Imperviousness/Invulnerability/Insulation/Nullification/Proof/Protection/Tolerance
- Wicked/Atrocity/Vile-Immunity/Proof/Proffness
- Unsinable/Unsinability
Capabilities[]
The user is immune to anything that can be considered evil, including all evil influences, activities, beings and essences. Nothing evil will be able to affect them, although things that are neutral, or not associated with good nor evil can still harm the user.
Variations[]
Associations[]
- Apprehension Immunity
- Demonic Power Negation
- Divinity
- Divine Force Manipulation
- Gargoyle Physiology
- Good Embodiment
- Good Empowerment
- Malignance Nullification
- Negativity Removal
- Omnibenevolence
- Psychic Shield
- Purification
- Salvation
Limitations[]
- Omni-Absorption/Almighty Absorbing Replication/Immunity Bypassing/Power Negation are the perfect counters.
- Could be constantly active.
- If the user really can’t kill or do evil, even if they try, then the user will be vulnerable to the opponent/victim.
Known Users[]
- Maka (Soul Eater)
- God Almighty (Abrahamic Religion)
- Archangels (Abrahamic Religion)
- Jesus Christ (Christianity)
- Holy Spirit (Christianity)
- Tom Bombadil (Lord of the Rings)
- Ogudomon (Digimon)
- Hououmon X (Digimon)
- Snarfs (Thundercats)
- Yugo (Wakfu)
- God-Emperor of Mankind (Warhammer 40k)
- Balancer (Valkyrie Crusade)
- Ye Sheng (The X-Dormitory)
- Belkar Bitterleaf (The Order of the Stick)