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Evil Empowerment

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The ability to gain strength from evil. Variation of Morality Empowerment. Opposite to Good Empowerment.

Also Called

  • Malice Empowerment

Capabilities

Users become stronger, faster, more durable, etc. when they come in contact with evil and malice, including of oneself and others, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from evil or even slow or stop aging.

Applications

Associations

Limitations

  • User's power is limited to the amount of negative energy or intent in the environment
  • May lose power if placed in an environment with no malicious energy (i.e. a Buddhist Monestary)

Known Users

  • Lavos (Chrono Trigger); via Evil Emanation
  • Fanoxean (The Young Guardians)
  • Chaos Gods (Warhammer 40000)
  • Lucifer (Religion)
  • Demons (Religion)
  • Temptation (Narnia)
  • Avenger/Angra Mainyu (Nasuverse)
  • Orichalcos (Yu-Gi-Oh!)
  • Trigon (DC Comics)
  • Janemba (Dragonball Z)
  • Mah-Oh (Granstream Saga)
  • Vice ( Karakuri Dôji Ultimo)
  • Garuda (Street Fighter series)
  • Mephisto (Marvel Comics)
  • Spawn (Image Comics)
  • Black Lily (Valkyrie Crusade)
  • Orb of Caldia (Marchen Awakens Romance)
  • Spike (Dragonball)

Gallery

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