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Event Manipulation

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The ability to selectively alter the past, present, and future events surrounding a person, object, or form of reality. Variation of Time Manipulation. Combination of Past Manipulation, Present Manipulation and Future Manipulation.

Also Called

  • Event Control/Editing

Capabilities

The user can change and manipulate past, present, and future events surrounding a person, object, or form of reality in any way they seem fit. This power grants the user full control of the events that will play out in a target's life and allows them to change one's lifetime in a variety of ways.

The user will also have full control over the progression of events in a targeted reality, effectively giving them control over what will or what will not happen (i.e. catastrophic events such as wars, massacres, and genocide through all points of history, births of certain individuals, etc.).

Applications

Techniques

Variations

Associations

Limitation

  • Without Omniscience, the user cannot accurately pinpoint an event throughout history or its veritable cause

Known Users

  • Clockwork (Danny Phantom)
  • Dialga (Pokemon)
  • The Phoenix Force (Marvel Comics )
  • Loki (Marvel Comics); limited to the Earth-1610
  • Time Lords (Doctor Who) via Temporal Technology
  • Fenric (Doctor Who)
  • Evan Treborn (The Butterfly Effect)
  • John Egbert (Homestruck)
  • The Basanos (Vertigo)
  • Satoru Fujinuma (Boku Dake ga Inai Machi)
  • The Flash (The Flash 2014)
  • Rip Hunter (DCs Legends of Tomorrow)

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