- Ergokinetic Constructs
- Energy Craftsmanship
- Energy Weapon Creation
Users can turn energy into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.
User can create any item they have seen or can imagine and have a good idea how it functions. Short list of possibilities includes:
- Animating the energy for various purposes.
- Building Creation
- Duplicates of oneself.
- Aura Constructs
- Ectokinetic Constructs
- Electrical Constructs
- Force-Field Constructs
- Photokinetic Constructs
- Plasma Constructs
- Psychic Constructs
- Pyrokinetic Constructs
- Spark Constructs
- May be unable to create energy, being limited to shaping from already existing sources.
- Construct structural strength may be limited by the users will.
- In most cases constructs will return back into their original state if the User becomes unconscious, leaves the proximity or otherwise loses contact/control of the item.
- May be limited on how complicated constructs they can create (ie. no/limited amount of moving parts).
- User's imagination, less creative usually means they can only make simplified constructs, such as geometric shapes and stick figures. Advanced practitioners can make exact replicas of anything they think of.
- Can be broken if the amount of force that is applied is greater than the amount the user's imagination can produce.
- If the construct takes too much damage it may be difficult to maintain and can break, especially if the user has problems with maintaining focus.
- Constructs that are solely used as defensive armor may have their own natural weaknesses.
- Power Rings (DC Comics)
- Quantum Bands (Marvel Comics)